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shader: support returning 32-bit LDS compare-exchange (DS_CMPST_RTN_B32) (#1578)
* shader: support DS_CMPST_RTN_B32 Assassin's Creed Valhalla (PPSA01490, #281) stops on DS opcode 0x30 in a compute shader. DS compares DATA and stores DATA2, the opposite of BUFFER_ATOMIC_CMPSWAP, so the 32-bit atomic path swaps the two for this opcode, as the 64-bit form does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * shader: reject unsupported GDS compare-store variant --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -326,6 +326,7 @@ inline constexpr auto EmitSharedAtomicSMin32 = EmitAtomic32;
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inline constexpr auto EmitSharedAtomicUMin32 = EmitAtomic32;
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inline constexpr auto EmitSharedAtomicSMax32 = EmitAtomic32;
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inline constexpr auto EmitSharedAtomicUMax64 = EmitSharedAtomic64;
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inline constexpr auto EmitSharedAtomicCmpSwap32 = EmitAtomic32;
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inline constexpr auto EmitSharedAtomicCmpSwap64 = EmitSharedAtomic64;
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inline constexpr auto EmitSharedAtomicUMax32 = EmitAtomic32;
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inline constexpr auto EmitSharedAtomicAnd32 = EmitAtomic32;
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