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shader: support returning 32-bit LDS compare-exchange (DS_CMPST_RTN_B32) (#1578)
* shader: support DS_CMPST_RTN_B32 Assassin's Creed Valhalla (PPSA01490, #281) stops on DS opcode 0x30 in a compute shader. DS compares DATA and stores DATA2, the opposite of BUFFER_ATOMIC_CMPSWAP, so the 32-bit atomic path swaps the two for this opcode, as the 64-bit form does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * shader: reject unsupported GDS compare-store variant --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -178,6 +178,7 @@ SharedAccess SharedAccessOf(ValueOpcode opcode) {
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case ValueOpcode::SharedAtomicSMax32:
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case ValueOpcode::SharedAtomicUMax32:
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case ValueOpcode::SharedAtomicUMax64:
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case ValueOpcode::SharedAtomicCmpSwap32:
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case ValueOpcode::SharedAtomicCmpSwap64:
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case ValueOpcode::SharedAtomicAnd32:
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case ValueOpcode::SharedAtomicOr32:
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@@ -307,6 +307,7 @@ VALUE_OPCODE(SharedAtomicUMin32, U32, U32, U32, U1)
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VALUE_OPCODE(SharedAtomicSMax32, U32, U32, U32, U1)
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VALUE_OPCODE(SharedAtomicUMax32, U32, U32, U32, U1)
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VALUE_OPCODE(SharedAtomicUMax64, U64, U32, U64, U1)
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VALUE_OPCODE(SharedAtomicCmpSwap32, U32, U32, U32, U32, U1)
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VALUE_OPCODE(SharedAtomicCmpSwap64, U64, U32, U64, U64, U1)
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VALUE_OPCODE(SharedAtomicAnd32, U32, U32, U32, U1)
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VALUE_OPCODE(SharedAtomicOr32, U32, U32, U32, U1)
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