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shader: add missing RDNA2 ALU opcodes
Add missing scalar and vector opcodes with compute tests. Original work by @Pouare514 in #176. Co-authored-by: Pouare514 <julienaulycee@gmail.com>
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@@ -312,6 +312,22 @@ bool Translator::S_BITSET_B32(const Decoder::Instruction& inst, bool set) {
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return true;
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}
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bool Translator::S_BITSET_B64(const Decoder::Instruction& inst, bool set) {
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const auto offset = ir.BitwiseAnd(ReadU32(inst.src0), IR::U32(IR::Value(63u)));
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const auto word_bit = ir.BitwiseAnd(offset, IR::U32(IR::Value(31u)));
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const auto bit = ir.ShiftLeftLogical(IR::U32(IR::Value(1u)), word_bit);
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const auto old = ReadU32Pair(inst.dst);
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const auto low_value = set ? ir.BitwiseOr(old[0], bit)
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: ir.BitwiseAnd(old[0], ir.BitwiseNot(bit));
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const auto high_value = set ? ir.BitwiseOr(old[1], bit)
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: ir.BitwiseAnd(old[1], ir.BitwiseNot(bit));
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const auto high = IR::U1(ir.Emit(IR::ValueOpcode::UGreaterThanEqual32,
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{offset, IR::Value(32u)}));
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WriteU32Pair(inst.dst,
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{ir.Select(high, old[0], low_value), ir.Select(high, high_value, old[1])});
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return true;
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}
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bool Translator::V_BCNT_U32_B32(const Decoder::Instruction& inst) {
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const auto count = IR::U32(ir.Emit(IR::ValueOpcode::BitCount32, {ReadU32(inst.src0)}));
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WriteOperand(DestinationOperand(inst), ir.IAdd(count, ReadU32(inst.src1)));
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