shader: reuse EXEC proof contexts across shared predicate graphs

This commit is contained in:
nmzik
2026-10-13 12:36:32 +02:00
parent 3197ef093c
commit e998f21e71
4 changed files with 147 additions and 24 deletions
@@ -99,7 +99,7 @@ std::optional<std::array<uint64_t, Size>> AffineIndex(
class SrtWalker {
public:
SrtWalker(const ResourcePlan& program, const SrtRuntime& runtime,
SrtWalker* clean_evaluator = nullptr, Value active_mask = {});
SrtWalker* clean_evaluator = nullptr);
~SrtWalker();
SrtWalker(const SrtWalker&) = delete;
SrtWalker& operator=(const SrtWalker&) = delete;
@@ -110,7 +110,10 @@ public:
bool RefreshFlatBuffer(std::vector<uint32_t>& flat);
private:
static ResourcePlan::EvaluationContext& AcquireContext(const ResourcePlan& program);
SrtWalker(SrtWalker& parent, Value active_mask, bool clean = false,
SrtWalker* clean_evaluator = nullptr);
ResourcePlan::EvaluationContext& AcquireContext();
void ResetUnknowns();
static float Float32(uint64_t bits);
bool EvaluateWide(Value value, uint64_t& result);
bool Arg(const Inst& inst, size_t index, uint64_t& result);
@@ -124,6 +127,8 @@ private:
SrtWalker* m_clean_evaluator = nullptr;
Value m_active_mask;
const std::vector<uint8_t>* m_reachable_blocks = nullptr;
const SrtWalker* m_session;
uint8_t m_read_policy;
ResourcePlan::EvaluationContext& m_context;
};