mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
gpu: implement polygon offset
Co-authored-by: Pouare514 <julienaulycee@gmail.com>
This commit is contained in:
@@ -686,14 +686,6 @@ static void McCheck(const HW::ModeControl& c) {
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}
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EXIT_NOT_IMPLEMENTED(c.polymode_front_ptype != 0 && c.polymode_front_ptype != 2);
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EXIT_NOT_IMPLEMENTED(c.polymode_back_ptype != 0 && c.polymode_back_ptype != 2);
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if (c.poly_offset_front_enable || c.poly_offset_back_enable) {
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static bool logged = false;
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if (!logged) {
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LOGF("\t temporary: PA_SU_SC_MODE_CNTL.POLY_OFFSET_*_ENABLE is not implemented; "
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"continuing without depth bias\n");
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logged = true;
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}
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}
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if (c.vtx_window_offset_enable) {
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static bool logged = false;
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if (!logged) {
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@@ -947,6 +947,8 @@ void CreatePipelineInternal(
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vk::DynamicState::eViewport,
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vk::DynamicState::eScissor,
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vk::DynamicState::eLineWidth,
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vk::DynamicState::eDepthBiasEnable,
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vk::DynamicState::eDepthBias,
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vk::DynamicState::eStencilCompareMask,
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vk::DynamicState::eStencilReference,
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vk::DynamicState::eStencilWriteMask,
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@@ -64,12 +64,32 @@ int32_t ResolveVertexOffset(uint32_t index_offset, const ShaderVertexInputInfo&
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return 0;
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}
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static std::atomic<uint32_t> g_draw_state_log_count = 0;
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static std::atomic<uint32_t> g_draw_input_log_count = 0;
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static std::atomic<uint32_t> g_mrt_state_log_count = 0;
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static std::atomic<uint32_t> g_shader_stage_log_count = 0;
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static std::atomic<uint32_t> g_draw_state_log_count = 0;
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static std::atomic<uint32_t> g_draw_input_log_count = 0;
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static std::atomic<uint32_t> g_mrt_state_log_count = 0;
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static std::atomic<uint32_t> g_shader_stage_log_count = 0;
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static std::atomic<uint32_t> g_framebuffer_skip_log_count = 0;
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static float ConvertPolygonOffsetConstantFactor(float guest_factor, const HW::PolyOffset& offset,
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vk::Format host_depth_format) {
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if (offset.db_is_float_fmt) {
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return guest_factor;
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}
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int host_depth_bits = 0;
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switch (host_depth_format) {
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case vk::Format::eD16Unorm:
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case vk::Format::eD16UnormS8Uint: host_depth_bits = 16; break;
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case vk::Format::eD24UnormS8Uint: host_depth_bits = 24; break;
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default:
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// A fixed-point guest bias cannot be represented exactly by a floating-point host
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// attachment without VK_EXT_depth_bias_control.
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return guest_factor;
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}
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return std::ldexp(guest_factor, host_depth_bits + offset.neg_num_db_bits);
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}
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static const char* RenderColorTypeName(RenderColorType type) {
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switch (type) {
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case RenderColorType::NoColorOutput: return "NoColorOutput";
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@@ -335,6 +355,22 @@ static PipelineDynamicParameters BuildGraphicsDynamicParams(const RenderCommandB
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ret.stencil_front = depth.stencil_dynamic_front;
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ret.stencil_back = depth.stencil_dynamic_back;
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const auto& mode = ctx.GetModeControl();
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const auto& poly_offset = ctx.GetPolyOffset();
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const bool use_front = mode.poly_offset_front_enable && !mode.cull_front;
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const bool use_back = mode.poly_offset_back_enable && !mode.cull_back;
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ret.depth_bias_enable = use_front || use_back;
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if (ret.depth_bias_enable) {
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// Vulkan has one bias for both faces. Prefer a visible front face when both are enabled.
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const float guest_constant_factor =
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use_front ? poly_offset.front_offset : poly_offset.back_offset;
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ret.depth_bias_constant_factor =
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ConvertPolygonOffsetConstantFactor(guest_constant_factor, poly_offset, depth.format);
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ret.depth_bias_clamp = poly_offset.clamp;
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ret.depth_bias_slope_factor =
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(use_front ? poly_offset.front_scale : poly_offset.back_scale) / 16.0f;
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}
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// CB_COLOR_CONTROL.operation controls special CB operations, not the normal color component
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// write mask. Use CB_TARGET_MASK here so scanout passes with mode=Disable do not go black.
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for (uint32_t i = 0; i < RENDER_COLOR_ATTACHMENTS_MAX; i++) {
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@@ -379,6 +415,13 @@ static void SetDynamicParams(const RenderCommandBuffer& buffer, vk::CommandBuffe
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}
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vk_buffer.setLineWidth(line_width);
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vk_buffer.setDepthBiasEnable(dynamic_params.depth_bias_enable ? VK_TRUE : VK_FALSE);
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if (dynamic_params.depth_bias_enable) {
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vk_buffer.setDepthBias(dynamic_params.depth_bias_constant_factor,
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dynamic_params.depth_bias_clamp,
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dynamic_params.depth_bias_slope_factor);
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}
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if (dynamic_params.stencil_test_enable) {
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vk_buffer.setStencilCompareMask(vk::StencilFaceFlagBits::eFront,
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dynamic_params.stencil_front.compareMask);
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@@ -15,12 +15,16 @@ struct ShaderVertexInputInfo;
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struct PipelineDynamicParameters {
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bool stencil_test_enable = false;
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bool depth_bias_enable = false;
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float viewport_scale[3] = {};
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float viewport_offset[3] = {};
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int scissor_ltrb[4] = {0};
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float line_width = 1.0f;
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float depth_bias_constant_factor = 0.0f;
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float depth_bias_clamp = 0.0f;
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float depth_bias_slope_factor = 0.0f;
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uint32_t color_write_count = 1;
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bool color_write_enable[RENDER_COLOR_ATTACHMENTS_MAX] = {true, true};
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@@ -33,10 +37,6 @@ struct PipelineDynamicParameters {
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static_assert(std::is_trivially_copyable_v<PipelineDynamicParameters>);
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static_assert(std::is_standard_layout_v<PipelineDynamicParameters>);
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static_assert(alignof(PipelineDynamicParameters) == 1);
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static_assert(sizeof(PipelineDynamicParameters) ==
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sizeof(bool) + sizeof(float[3]) + sizeof(float[3]) + sizeof(int[4]) + sizeof(float) +
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sizeof(uint32_t) + sizeof(bool[RENDER_COLOR_ATTACHMENTS_MAX]) +
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sizeof(PipelineStencilDynamicState) * 2);
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[[nodiscard]] int32_t ResolveVertexOffset(uint32_t index_offset,
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const ShaderVertexInputInfo& vs_input_info);
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