mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 19:07:01 +02:00
Fix DCC clears through aliased image formats
Clear DCC images using the requested view format. UNORM alpha 0xffff reads as NaN in a FLOAT view.
This commit is contained in:
+10
-10
@@ -33,8 +33,8 @@ namespace {
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constexpr uint64_t NumFramesBeforeRemoval = 32;
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[[nodiscard]] bool DecodeDccClear(const TextureCache::ImageDesc& desc, vk::Format format,
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uint8_t code, vk::ClearColorValue& clear) {
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[[nodiscard]] bool DecodeDccClear(const TextureCache::ImageDesc& desc, uint8_t code,
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vk::ClearColorValue& clear) {
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switch (code) {
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case 0x00:
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case 0x20:
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@@ -44,6 +44,7 @@ constexpr uint64_t NumFramesBeforeRemoval = 32;
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default: return false;
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}
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const auto& metadata = desc.info.metadata;
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const auto format = desc.view_info.format;
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if (code == 0x20) {
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// Clear-to-register is a color-buffer operation; the texture pipe cannot decode it.
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return desc.type == TextureCache::BindingType::RenderTarget &&
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@@ -1129,7 +1130,6 @@ void TextureCache::MaterializeDccClear(ImageId id, const ImageDesc& desc,
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return;
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}
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const auto range = desc.info.metadata.range;
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vk::Format format;
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{
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std::scoped_lock lock {m_lock};
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auto& image = m_slot_images[id];
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@@ -1139,7 +1139,6 @@ void TextureCache::MaterializeDccClear(ImageId id, const ImageDesc& desc,
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if (range.size == 0 || desc.info.resources.levels != 1 || image.info.resources.levels != 1) {
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return;
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}
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format = image.backing.format;
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}
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const auto layers = desc.info.TransferLayers();
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// These one-mip surfaces use complete 4 KiB DCC metadata blocks.
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@@ -1169,7 +1168,7 @@ void TextureCache::MaterializeDccClear(ImageId id, const ImageDesc& desc,
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EXIT("TextureCache: failed to read DCC metadata backing\n");
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}
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vk::ClearValue clear {};
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if (!DecodeDccClear(desc, format, code, clear.color)) {
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if (!DecodeDccClear(desc, code, clear.color)) {
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continue;
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}
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std::vector<uint8_t> bytes(slice_size);
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@@ -1181,7 +1180,7 @@ void TextureCache::MaterializeDccClear(ImageId id, const ImageDesc& desc,
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}
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{
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std::scoped_lock lock {m_lock};
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ClearImage(m_scheduler.Current(), id,
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ClearImage(m_scheduler.Current(), id, view.format,
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{vk::ImageAspectFlagBits::eColor, view.base_level, view.level_count,
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image_first + slice, 1}, clear);
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}
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@@ -1526,12 +1525,12 @@ bool TextureCache::ClearImageFromBuffer(CommandBuffer& command, uint64_t address
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}
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clear.depthStencil.stencil = stencil_clear;
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}
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ClearImage(command, selected,
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ClearImage(command, selected, image.backing.format,
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{aspect, 0, image.info.resources.levels, 0, image.info.TransferLayers()}, clear);
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return true;
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}
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void TextureCache::ClearImage(CommandBuffer& command, ImageId id,
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void TextureCache::ClearImage(CommandBuffer& command, ImageId id, vk::Format format,
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const vk::ImageSubresourceRange& range, const vk::ClearValue& clear) {
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auto& image = m_slot_images[id];
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const auto aspects = image.info.IsDepth() ? ImageViewOps::DepthAspectMask(image.backing.format)
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@@ -1556,11 +1555,12 @@ void TextureCache::ClearImage(CommandBuffer& command, ImageId id,
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}
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}
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command.EndRendering();
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if (image.info.IsVolume() && !full_image) {
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// Transfer clears use the backing format; aliased clears must encode through their view.
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if (format != image.backing.format || (image.info.IsVolume() && !full_image)) {
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EXIT_NOT_IMPLEMENTED(range.aspectMask != vk::ImageAspectFlagBits::eColor ||
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range.levelCount != 1);
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ImageViewInfo view {};
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view.format = image.backing.format;
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view.format = format;
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view.type = range.layerCount == 1 ? vk::ImageViewType::e2D : vk::ImageViewType::e2DArray;
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view.base_level = range.baseMipLevel;
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view.base_layer = range.baseArrayLayer;
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+2
-2
@@ -151,8 +151,8 @@ private:
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void DownloadDepth(Image& image, Buffer& destination, uint64_t destination_offset);
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void CommitGpuWrite(Image& image);
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// Caller holds m_lock. Volume layer ranges select depth slices.
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void ClearImage(CommandBuffer& command, ImageId id, const vk::ImageSubresourceRange& range,
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const vk::ClearValue& clear);
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void ClearImage(CommandBuffer& command, ImageId id, vk::Format format,
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const vk::ImageSubresourceRange& range, const vk::ClearValue& clear);
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void PrepareImageCopy(Image& image);
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void RefreshCopySource(ImageId id);
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[[nodiscard]] bool CopyD16(Image& destination, Image& source);
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@@ -172,7 +172,7 @@ bool RenderExecutor::TryConsumeComputeImageClear(const ShaderComputeInputInfo& i
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1, view.base_layer, view.layer_count};
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vk::ClearValue clear {};
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clear.depthStencil = vk::ClearDepthStencilValue {0.0f, fill.value};
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cache.ClearImage(command, binding.image_id, range, clear);
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cache.ClearImage(command, binding.image_id, image.backing.format, range, clear);
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return true;
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}
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ShaderBufferResource descriptor;
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