shader: drop the unread F32Class bits and the per-pass HS reflection counter reset

This commit is contained in:
nmzik
2026-10-20 23:54:32 +02:00
parent 3c4124dafa
commit ea1b032c59
3 changed files with 5 additions and 10 deletions
@@ -17,12 +17,9 @@ uint32_t EmitCompareU32Constant(EmitterState& state, spv::Op opcode, uint32_t va
}
F32Class EmitClassifyF32Bits(EmitterState& state, uint32_t bits) {
F32Class cls;
cls.bits = bits;
const auto abs_bits = EmitAndConstant(state, cls.bits, 0x7fffffffu);
cls.nan = EmitCompareU32Constant(state, spv::OpUGreaterThan, abs_bits, 0x7f800000u);
cls.zero = EmitCompareU32Constant(state, spv::OpIEqual, abs_bits, 0);
return cls;
const auto abs_bits = EmitAndConstant(state, bits, 0x7fffffffu);
return {EmitCompareU32Constant(state, spv::OpUGreaterThan, abs_bits, 0x7f800000u),
EmitCompareU32Constant(state, spv::OpIEqual, abs_bits, 0)};
}
uint32_t EmitClassMaskBitMatch(EmitterState& state, uint32_t mask, uint32_t bit,