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pipeline: persist shaders and pipelines per game and prewarm them at boot
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@@ -133,6 +133,10 @@ bool ShaderValidationEnabled() {
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return g_config->shader_validation_enabled;
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}
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bool ShaderCacheEnabled() {
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return g_config->shader_cache_enabled;
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}
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ShaderOptimizationType GetShaderOptimizationType() {
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return g_config->shader_optimization_type;
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}
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