shader: support single and split NGG shaders for PPSA11142

This commit is contained in:
nmzik
2026-09-08 14:43:07 +04:00
parent 9d550fbffa
commit ef0155636a
6 changed files with 79 additions and 27 deletions
+1
View File
@@ -662,6 +662,7 @@ int KYTY_SYSV_ABI AgcCreateShader(Shader** dst, void* header, const volatile voi
LOGF("\t base = 0x%016" PRIx64 "\n", base);
ShaderMappedData map;
map.type = static_cast<Prospero::ShaderBinaryType>(h->type);
map.user_data = h->user_data;
map.input_semantics = h->input_semantics;
map.num_input_semantics = h->num_input_semantics;