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shader: support single and split NGG shaders for PPSA11142
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@@ -662,6 +662,7 @@ int KYTY_SYSV_ABI AgcCreateShader(Shader** dst, void* header, const volatile voi
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LOGF("\t base = 0x%016" PRIx64 "\n", base);
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ShaderMappedData map;
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map.type = static_cast<Prospero::ShaderBinaryType>(h->type);
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map.user_data = h->user_data;
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map.input_semantics = h->input_semantics;
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map.num_input_semantics = h->num_input_semantics;
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