shader: validate indirect image operands at each typed access

This commit is contained in:
nmzik
2026-10-12 20:12:09 +02:00
parent 0e9c77b0a2
commit f01a3750d4
6 changed files with 224 additions and 38 deletions
@@ -272,6 +272,8 @@ struct ImageSampleLayout {
uint32_t lod = NoImageComponent;
uint32_t grad_x = NoImageComponent;
uint32_t grad_y = NoImageComponent;
bool operator==(const ImageSampleLayout&) const = default;
};
struct F32Class {