shader: drop null checks on the stage input info pointers

This commit is contained in:
nmzik
2026-10-20 03:18:03 +02:00
parent 992a83003d
commit f186b35706
12 changed files with 45 additions and 78 deletions
@@ -80,7 +80,7 @@ struct EmitterState {
lds_storage_class = spv::StorageClassWorkgroup;
}
if (program.info.uses_lds && program.stage == ShaderType::Compute &&
input_info.compute != nullptr && input_info.compute->lds_storage) {
input_info.compute->lds_storage) {
lds_storage_class = spv::StorageClassStorageBuffer;
}
}