Refactor(simplify) PM4 draw submission arguments

This commit is contained in:
nmzik
2026-09-03 22:23:13 +02:00
parent fb4d97e8a9
commit f27a136430
5 changed files with 147 additions and 176 deletions
@@ -73,13 +73,9 @@ public:
void SetDrawIndirectArgsBaseAddress(uint64_t draw_indirect_args_base_addr);
void SetDispatchIndirectArgsBaseAddress(uint64_t dispatch_indirect_args_base_addr);
void SetNumInstances(uint32_t num_instances);
void DrawIndex(uint32_t index_count, const void* index_addr, uint32_t flags, uint32_t type,
uint32_t instance_count = 0, const void* object_ids = nullptr,
uint32_t render_target_slice_offset = 0, int32_t vertex_offset_add = 0,
uint32_t first_instance = 0, bool offsets_from_indirect_args = false);
void DrawIndexOffset(uint32_t index_offset, uint32_t index_count, uint32_t flags);
void DrawIndexAuto(uint32_t index_count, uint32_t flags,
uint32_t render_target_slice_offset = 0);
void DrawIndex(DrawIndexArgs args);
void DrawIndexOffset(uint32_t index_offset, uint32_t index_count);
void DrawIndexAuto(DrawAutoArgs args);
void DrawIndirect(uint32_t data_offset, uint32_t draw_initiator, bool indexed);
void DrawIndirectMulti(uint32_t data_offset, uint32_t max_count_or_count,
const volatile uint32_t* count_addr, uint32_t stride_in_bytes,
@@ -149,10 +145,6 @@ private:
uint32_t interrupt_context_id);
void ProcessPm4(Pm4Execution& execution, size_t stop_depth);
void SuspendPm4();
void SubmitNonIndexedDraw(uint32_t vertex_count, uint32_t flags,
uint32_t render_target_slice_offset, uint32_t first_vertex,
uint32_t first_instance, bool offsets_from_indirect_args = false);
CommandScheduler& GetScheduler() const { return m_renderer.GetCommandScheduler(); }
CommandBuffer& CurrentBuffer() { return GetScheduler().Current(); }
void CheckBuffer() const { GetScheduler().CheckActive(); }
@@ -1618,15 +1618,15 @@ KYTY_CP_OP_PARSER(CpOpDrawIndex) {
auto* index_addr =
reinterpret_cast<void*>(buffer[1] | (static_cast<uint64_t>(buffer[2]) << 32u));
uint32_t max_instance_count = buffer[3];
auto* object_ids =
reinterpret_cast<void*>(buffer[4] | (static_cast<uint64_t>(buffer[5]) << 32u));
uint32_t instance_count = buffer[6];
uint32_t flags = buffer[7];
uint32_t instance_count = buffer[6];
uint32_t flags = buffer[7];
EXIT_NOT_IMPLEMENTED(instance_count > max_instance_count);
EXIT_NOT_IMPLEMENTED((flags & ~0xa0u) != 0);
cp.DrawIndex(index_count, index_addr, 0, 1, instance_count, object_ids);
cp.DrawIndex({.index_count = index_count,
.index_addr = index_addr,
.instance_count = instance_count});
return 8;
}
@@ -1641,7 +1641,7 @@ KYTY_CP_OP_PARSER(CpOpDrawIndex) {
EXIT_NOT_IMPLEMENTED(index_count > max_index_count);
EXIT_NOT_IMPLEMENTED((flags & ~0x20u) != 0);
cp.DrawIndex(index_count, index_addr, 0, 1);
cp.DrawIndex({.index_count = index_count, .index_addr = index_addr});
return 5;
}
@@ -1700,7 +1700,7 @@ KYTY_CP_OP_PARSER(CpOpDrawIndexOffset) {
EXIT_NOT_IMPLEMENTED(index_count > max_index_size);
EXIT_NOT_IMPLEMENTED((flags & ~0x20u) != 0);
cp.DrawIndexOffset(index_offset, index_count, 0);
cp.DrawIndexOffset(index_offset, index_count);
return 4;
}
@@ -1715,7 +1715,7 @@ KYTY_CP_OP_PARSER(CpOpDrawIndexAuto) {
EXIT_NOT_IMPLEMENTED((flags & ~0x22u) != 0);
cp.DrawIndexAuto(index_count, 0);
cp.DrawIndexAuto({.vertex_count = index_count});
return 2;
}
+52 -76
View File
@@ -40,6 +40,21 @@ static thread_local bool g_gpu_mutex_owned = false;
static thread_local bool g_gpu_thread = false;
static thread_local GuestGpu* g_gpu_state = nullptr;
struct DrawIndirectArgs {
uint32_t vertex_count_per_instance;
uint32_t instance_count;
uint32_t start_vertex_location;
uint32_t start_instance_location;
};
struct DrawIndexedIndirectArgs {
uint32_t index_count_per_instance;
uint32_t instance_count;
uint32_t start_index_location;
uint32_t base_vertex_location;
uint32_t start_instance_location;
};
class GpuMutexLock final {
public:
explicit GpuMutexLock(Common::Mutex& mutex): m_mutex(mutex) {
@@ -847,37 +862,21 @@ void CommandProcessor::SetPredication(uint32_t condition, uint32_t op, uint32_t
}
}
void CommandProcessor::DrawIndex(uint32_t index_count, const void* index_addr, uint32_t flags,
uint32_t type, uint32_t instance_count, const void* object_ids,
uint32_t render_target_slice_offset, int32_t vertex_offset_add,
uint32_t first_instance, bool offsets_from_indirect_args) {
void CommandProcessor::DrawIndex(DrawIndexArgs args) {
CheckBuffer();
if (instance_count == 0) {
instance_count = m_num_instances;
args.index_type_and_size = m_index_type_and_size;
if (args.instance_count == 0) {
args.instance_count = m_num_instances;
}
if (object_ids != nullptr) {
LOGF("\t draw indexed multi-instanced objectIds = 0x%016" PRIx64 "\n",
reinterpret_cast<uint64_t>(object_ids));
if (args.base_vertex != 0 || args.first_instance != 0) {
LOGF("\t draw indexed offsets: base_vertex = %" PRId32 ", first_instance = %" PRIu32 "\n",
args.base_vertex, args.first_instance);
}
if (render_target_slice_offset != 0) {
LOGF("\t draw render target slice offset = %" PRIu32 "\n", render_target_slice_offset);
}
if (vertex_offset_add != 0 || first_instance != 0) {
LOGF("\t draw indexed offsets: vertex_offset_add = %" PRId32 ", first_instance = %" PRIu32
"\n",
vertex_offset_add, first_instance);
}
m_renderer.GetRenderExecutor().DrawIndex(m_submit_id, CurrentBuffer(), m_index_type_and_size,
index_count, index_addr, flags, type, instance_count,
render_target_slice_offset, vertex_offset_add,
first_instance, offsets_from_indirect_args);
m_renderer.GetRenderExecutor().DrawIndex(m_submit_id, CurrentBuffer(), args);
}
void CommandProcessor::DrawIndexOffset(uint32_t index_offset, uint32_t index_count,
uint32_t flags) {
CheckBuffer();
void CommandProcessor::DrawIndexOffset(uint32_t index_offset, uint32_t index_count) {
uint64_t index_size = 0;
switch (m_index_type_and_size) {
case 0: index_size = 2; break;
@@ -889,25 +888,10 @@ void CommandProcessor::DrawIndexOffset(uint32_t index_offset, uint32_t index_cou
auto* index_addr = reinterpret_cast<const void*>(
m_index_base_addr + static_cast<uint64_t>(index_offset) * index_size);
m_renderer.GetRenderExecutor().DrawIndex(m_submit_id, CurrentBuffer(), m_index_type_and_size,
index_count, index_addr, flags, 1, m_num_instances);
DrawIndex({.index_count = index_count, .index_addr = index_addr});
}
void CommandProcessor::DrawIndirect(uint32_t data_offset, uint32_t draw_initiator, bool indexed) {
struct DrawIndirectArgs {
uint32_t vertex_count_per_instance;
uint32_t instance_count;
uint32_t start_vertex_location;
uint32_t start_instance_location;
};
struct DrawIndexedIndirectArgs {
uint32_t index_count_per_instance;
uint32_t instance_count;
uint32_t start_index_location;
uint32_t base_vertex_location;
uint32_t start_instance_location;
};
EXIT_NOT_IMPLEMENTED((draw_initiator & ~0x20u) != 2u);
EXIT_NOT_IMPLEMENTED(m_draw_indirect_args_base_addr == 0);
@@ -929,8 +913,11 @@ void CommandProcessor::DrawIndirect(uint32_t data_offset, uint32_t draw_initiato
}
}
m_num_instances = args.instance_count;
SubmitNonIndexedDraw(args.vertex_count_per_instance, 0, 0, args.start_vertex_location,
args.start_instance_location, true);
DrawIndexAuto({.vertex_count = args.vertex_count_per_instance,
.instance_count = args.instance_count,
.first_vertex = args.start_vertex_location,
.first_instance = args.start_instance_location,
.offset_source = DrawOffsetSource::IndirectArgs});
return;
}
@@ -971,28 +958,18 @@ void CommandProcessor::DrawIndirect(uint32_t data_offset, uint32_t draw_initiato
}
m_num_instances = args.instance_count;
DrawIndex(index_count, index_addr, 0, 1, args.instance_count, nullptr, 0,
static_cast<int32_t>(args.base_vertex_location), args.start_instance_location, true);
DrawIndex({.index_count = index_count,
.index_addr = index_addr,
.instance_count = args.instance_count,
.base_vertex = static_cast<int32_t>(args.base_vertex_location),
.first_instance = args.start_instance_location,
.offset_source = DrawOffsetSource::IndirectArgs});
}
void CommandProcessor::DrawIndirectMulti(uint32_t data_offset, uint32_t max_count_or_count,
const volatile uint32_t* count_addr,
uint32_t stride_in_bytes, uint32_t draw_initiator,
bool indexed) {
struct DrawIndirectArgs {
uint32_t vertex_count_per_instance;
uint32_t instance_count;
uint32_t start_vertex_location;
uint32_t start_instance_location;
};
struct DrawIndexedIndirectArgs {
uint32_t index_count_per_instance;
uint32_t instance_count;
uint32_t start_index_location;
uint32_t base_vertex_location;
uint32_t start_instance_location;
};
EXIT_NOT_IMPLEMENTED((draw_initiator & ~0x20u) != 2u);
EXIT_NOT_IMPLEMENTED(m_draw_indirect_args_base_addr == 0);
@@ -1029,8 +1006,11 @@ void CommandProcessor::DrawIndirectMulti(uint32_t data_offset, uint32_t max_coun
}
}
m_num_instances = args->instance_count;
SubmitNonIndexedDraw(args->vertex_count_per_instance, 0, 0, args->start_vertex_location,
args->start_instance_location, true);
DrawIndexAuto({.vertex_count = args->vertex_count_per_instance,
.instance_count = args->instance_count,
.first_vertex = args->start_vertex_location,
.first_instance = args->start_instance_location,
.offset_source = DrawOffsetSource::IndirectArgs});
continue;
}
@@ -1072,9 +1052,12 @@ void CommandProcessor::DrawIndirectMulti(uint32_t data_offset, uint32_t max_coun
}
m_num_instances = args->instance_count;
DrawIndex(index_count, index_addr, 0, 1, args->instance_count, nullptr, 0,
static_cast<int32_t>(args->base_vertex_location), args->start_instance_location,
true);
DrawIndex({.index_count = index_count,
.index_addr = index_addr,
.instance_count = args->instance_count,
.base_vertex = static_cast<int32_t>(args->base_vertex_location),
.first_instance = args->start_instance_location,
.offset_source = DrawOffsetSource::IndirectArgs});
}
}
@@ -1165,20 +1148,13 @@ void CommandProcessor::DispatchIndirect(uint32_t data_offset, uint32_t mode) {
DispatchDirect(args->thread_group_x, args->thread_group_y, args->thread_group_z, mode);
}
void CommandProcessor::DrawIndexAuto(uint32_t index_count, uint32_t flags,
uint32_t render_target_slice_offset) {
SubmitNonIndexedDraw(index_count, flags, render_target_slice_offset, 0, 0);
}
void CommandProcessor::SubmitNonIndexedDraw(uint32_t vertex_count, uint32_t flags,
uint32_t render_target_slice_offset,
uint32_t first_vertex, uint32_t first_instance,
bool offsets_from_indirect_args) {
void CommandProcessor::DrawIndexAuto(DrawAutoArgs args) {
CheckBuffer();
m_renderer.GetRenderExecutor().DrawAuto(
m_submit_id, CurrentBuffer(), vertex_count, flags, render_target_slice_offset,
m_num_instances, first_vertex, first_instance, offsets_from_indirect_args);
if (args.instance_count == 0) {
args.instance_count = m_num_instances;
}
m_renderer.GetRenderExecutor().DrawAuto(m_submit_id, CurrentBuffer(), args);
}
void CommandProcessor::WaitFlipDone(uint32_t video_out_handle, uint32_t display_buffer_index) {
+29 -9
View File
@@ -48,6 +48,31 @@ enum class CommandBufferDebugOp : uint32_t {
Unknown,
};
enum class DrawOffsetSource : uint8_t {
DrawState,
IndirectArgs,
};
struct DrawIndexArgs {
uint32_t index_count = 0;
const void* index_addr = nullptr;
uint32_t instance_count = 0;
uint32_t index_type_and_size = 0;
int32_t base_vertex = 0;
uint32_t first_instance = 0;
DrawOffsetSource offset_source = DrawOffsetSource::DrawState;
uint32_t render_target_slice_offset = 0;
};
struct DrawAutoArgs {
uint32_t vertex_count = 0;
uint32_t instance_count = 0;
uint32_t first_vertex = 0;
uint32_t first_instance = 0;
DrawOffsetSource offset_source = DrawOffsetSource::DrawState;
uint32_t render_target_slice_offset = 0;
};
struct SubmitInfo {
static constexpr uint32_t MaxSemaphores = 3;
@@ -129,15 +154,6 @@ public:
explicit RenderExecutor(RenderContext& context): m_context(context) {}
KYTY_CLASS_NO_COPY(RenderExecutor);
void DrawIndex(uint64_t submit_id, CommandBuffer& buffer, uint32_t index_type_and_size,
uint32_t index_count, const void* index_addr, uint32_t flags, uint32_t type,
uint32_t instance_count = 1, uint32_t render_target_slice_offset = 0,
int32_t vertex_offset_add = 0, uint32_t first_instance = 0,
bool offsets_from_indirect_args = false);
void DrawAuto(uint64_t submit_id, CommandBuffer& buffer, uint32_t index_count, uint32_t flags,
uint32_t render_target_slice_offset = 0, uint32_t instance_count = 1,
uint32_t first_vertex = 0, uint32_t first_instance = 0,
bool offsets_from_indirect_args = false);
void DispatchDirect(uint64_t submit_id, CommandBuffer& buffer, uint32_t thread_group_x,
uint32_t thread_group_y, uint32_t thread_group_z, uint32_t mode);
@@ -150,6 +166,9 @@ public:
std::span<PreparedBindings* const> bindings);
private:
void DrawIndex(uint64_t submit_id, CommandBuffer& buffer, const DrawIndexArgs& args);
void DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const DrawAutoArgs& args);
struct GraphicsBindings {
PreparedBindings vertex;
std::optional<PreparedBindings> pixel;
@@ -193,6 +212,7 @@ private:
std::vector<vk::WriteDescriptorSet> m_descriptor_writes;
std::vector<uint32_t> m_image_occurrences;
friend class CommandProcessor;
friend struct RenderExecutorTestAccess;
};
+55 -72
View File
@@ -524,10 +524,8 @@ struct DrawCallInfo {
const char* name = nullptr;
CommandBufferDebugOp debug_op = CommandBufferDebugOp::DrawIndex;
uint32_t index_count = 0;
uint32_t flags = 0;
uint32_t instance_count = 0;
uint32_t first_instance = 0;
bool offsets_from_indirect_args = false;
};
static bool ResolveDccAttachmentClear(TextureCache& cache, const RenderColorInfo& target,
@@ -901,8 +899,8 @@ static void SetDrawDebugPhase(CommandBuffer& buffer, uint64_t submit_id, const D
uint32_t phase) {
EXIT_IF(draw.name == nullptr);
buffer.SetDebugInfo(static_cast<uint32_t>(draw.debug_op), submit_id, phase, draw.index_count,
draw.flags, draw.instance_count, draw.first_instance);
buffer.SetDebugInfo(static_cast<uint32_t>(draw.debug_op), submit_id, phase, draw.index_count, 0,
draw.instance_count, draw.first_instance);
}
static bool GetDrawTopology(const HW::UserConfig& ucfg, bool auto_draw,
@@ -1014,7 +1012,7 @@ bool RenderExecutor::PrepareDrawRenderState(uint64_t submit_id, CommandBuffer& b
static_cast<bool>(state.depth_info.image_id));
if (state.color_count == 0 && !with_depth && !state.ps_active) {
LogFramebufferSkip(draw.name, state.color_info[0], state.depth_info, buffer,
draw.index_count, draw.flags);
draw.index_count, 0);
return false;
}
@@ -1123,7 +1121,7 @@ static void LogDrawStateIfNeeded(const CommandBuffer& buffer, const DrawCallInfo
if (state.ps_active) {
LogDrawTargetState(draw.name, state.color_info[0], state.depth_info, buffer,
state.ps_input_info, draw.index_count, draw.flags);
state.ps_input_info, draw.index_count, 0);
}
LogDrawInputState(buffer, state.color_info[0], state.vs_input_info, index_type_and_size,
draw.index_count, index_addr);
@@ -1260,24 +1258,21 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
}
void RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
uint32_t index_type_and_size, uint32_t index_count,
const void* index_addr, uint32_t flags, uint32_t type,
uint32_t instance_count, uint32_t render_target_slice_offset,
int32_t vertex_offset_add, uint32_t first_instance,
bool offsets_from_indirect_args) {
const DrawIndexArgs& args) {
KYTY_PROFILER_FUNCTION();
EXIT_IF(buffer.IsInvalid());
EXIT_IF(args.offset_source == DrawOffsetSource::DrawState && args.first_instance != 0);
m_context.GetCommandScheduler().PopPendingOperations();
auto& ucfg = buffer.GetUserConfig();
auto& sh_ctx = buffer.GetShaders();
buffer.SetDebugInfo(static_cast<uint32_t>(CommandBufferDebugOp::DrawIndex), submit_id,
index_count, flags, type, instance_count,
reinterpret_cast<uint64_t>(index_addr));
args.index_count, 0, 1, args.instance_count,
reinterpret_cast<uint64_t>(args.index_addr));
Common::LockGuard lock(m_context.GetMutex());
if (index_count == 0 || instance_count == 0) {
if (args.index_count == 0 || args.instance_count == 0) {
return;
}
@@ -1303,15 +1298,12 @@ void RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
"\t index_type_and_size = 0x%08" PRIx32 "\n"
"\t index_count = 0x%08" PRIx32 "\n"
"\t index_addr = 0x%016" PRIx64 "\n"
"\t flags = 0x%08" PRIx32 "\n"
"\t type = 0x%08" PRIx32 "\n"
"\t instance_count = 0x%08" PRIx32 "\n"
"\t rt_slice_offset = 0x%08" PRIx32 "\n"
"\t vertex_offset_add = 0x%08" PRIx32 "\n"
"\t base_vertex = 0x%08" PRIx32 "\n"
"\t first_instance = 0x%08" PRIx32 "\n",
index_type_and_size, index_count, reinterpret_cast<uint64_t>(index_addr), flags, type,
instance_count, render_target_slice_offset, static_cast<uint32_t>(vertex_offset_add),
first_instance);
args.index_type_and_size, args.index_count,
reinterpret_cast<uint64_t>(args.index_addr), args.instance_count,
static_cast<uint32_t>(args.base_vertex), args.first_instance);
}
uc_check(ucfg);
@@ -1326,45 +1318,42 @@ void RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
vk::IndexType index_type = vk::IndexType::eUint16;
uint64_t index_size = 0;
bool expand_index8_to_u16 = false;
const bool primitive_restart = ResolvePrimitiveRestart(buffer, topology, index_type_and_size);
const bool primitive_restart =
ResolvePrimitiveRestart(buffer, topology, args.index_type_and_size);
switch (static_cast<Prospero::IndexType>(index_type_and_size)) {
switch (static_cast<Prospero::IndexType>(args.index_type_and_size)) {
case Prospero::IndexType::kIndex16:
index_type = vk::IndexType::eUint16;
index_size = 2 * static_cast<uint64_t>(index_count);
index_size = 2 * static_cast<uint64_t>(args.index_count);
break;
case Prospero::IndexType::kIndex32:
index_type = vk::IndexType::eUint32;
index_size = 4 * static_cast<uint64_t>(index_count);
index_size = 4 * static_cast<uint64_t>(args.index_count);
break;
// Some games use it - need vulkan extension
case Prospero::IndexType::kIndex8:
index_type = vk::IndexType::eUint16;
index_size = static_cast<uint64_t>(index_count);
index_size = static_cast<uint64_t>(args.index_count);
expand_index8_to_u16 = true;
break;
default: EXIT("unknown index_type_and_size: %u\n", index_type_and_size);
default: EXIT("unknown index_type_and_size: %u\n", args.index_type_and_size);
}
EXIT_NOT_IMPLEMENTED(flags != 0);
EXIT_NOT_IMPLEMENTED(type != 1);
const DrawCallInfo draw {"DrawIndex", CommandBufferDebugOp::DrawIndex,
index_count, flags,
instance_count, first_instance,
offsets_from_indirect_args};
const DrawCallInfo draw {"DrawIndex", CommandBufferDebugOp::DrawIndex, args.index_count,
args.instance_count, args.first_instance};
std::vector<uint16_t> expanded_indices;
if (expand_index8_to_u16) {
EXIT_NOT_IMPLEMENTED(index_addr == nullptr);
const auto* src = static_cast<const uint8_t*>(index_addr);
expanded_indices.resize(index_count);
for (uint32_t i = 0; i < index_count; i++) {
EXIT_NOT_IMPLEMENTED(args.index_addr == nullptr);
const auto* src = static_cast<const uint8_t*>(args.index_addr);
expanded_indices.resize(args.index_count);
for (uint32_t i = 0; i < args.index_count; i++) {
expanded_indices[i] = primitive_restart && src[i] == 0xffu ? 0xffffu : src[i];
}
}
DrawIndexBufferSource index_source {};
index_source.enabled = true;
index_source.address = reinterpret_cast<uint64_t>(index_addr);
index_source.address = reinterpret_cast<uint64_t>(args.index_addr);
index_source.host_data =
expanded_indices.empty() ? nullptr : static_cast<const void*>(expanded_indices.data());
index_source.size =
@@ -1372,26 +1361,28 @@ void RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
index_source.type = index_type;
DrawRenderState state {};
if (!PrepareDrawRenderState(submit_id, buffer, draw, render_target_slice_offset, true, state)) {
if (!PrepareDrawRenderState(submit_id, buffer, draw, args.render_target_slice_offset, true,
state)) {
ResetBindings();
return;
}
RefreshShaders(buffer, draw, true, state);
LogDrawStateIfNeeded(buffer, draw, state, true, false, index_type_and_size, index_addr);
LogDrawStateIfNeeded(buffer, draw, state, true, false, args.index_type_and_size,
args.index_addr);
const bool indirect = args.offset_source == DrawOffsetSource::IndirectArgs;
const auto vertex_offset =
draw.offsets_from_indirect_args
? vertex_offset_add
: ResolveVertexOffset(ucfg.GetIndexOffset(), state.vs_input_info) + vertex_offset_add;
indirect
? args.base_vertex
: ResolveVertexOffset(ucfg.GetIndexOffset(), state.vs_input_info) + args.base_vertex;
DrawEmitInfo emit {};
emit.indexed = true;
emit.vertex_offset = vertex_offset;
emit.first_instance = draw.offsets_from_indirect_args
? draw.first_instance
: ResolveInstanceOffset(state.vs_input_info);
emit.indexed = true;
emit.vertex_offset = vertex_offset;
emit.first_instance =
indirect ? args.first_instance : ResolveInstanceOffset(state.vs_input_info);
ExecutePreparedDraw(submit_id, buffer, draw, state, topology, emit, index_source,
primitive_restart, true, true, false);
@@ -1399,22 +1390,21 @@ void RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
void RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, uint32_t index_count,
uint32_t flags, uint32_t render_target_slice_offset,
uint32_t instance_count, uint32_t first_vertex,
uint32_t first_instance, bool offsets_from_indirect_args) {
void RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const DrawAutoArgs& args) {
KYTY_PROFILER_FUNCTION();
EXIT_IF(buffer.IsInvalid());
EXIT_IF(args.offset_source == DrawOffsetSource::DrawState && args.first_instance != 0);
m_context.GetCommandScheduler().PopPendingOperations();
auto& ucfg = buffer.GetUserConfig();
auto& sh_ctx = buffer.GetShaders();
buffer.SetDebugInfo(static_cast<uint32_t>(CommandBufferDebugOp::DrawIndexAuto), submit_id,
index_count, flags, first_vertex, instance_count, first_instance);
args.vertex_count, 0, args.first_vertex, args.instance_count,
args.first_instance);
Common::LockGuard lock(m_context.GetMutex());
if (index_count == 0 || instance_count == 0) {
if (args.vertex_count == 0 || args.instance_count == 0) {
return;
}
@@ -1437,28 +1427,22 @@ void RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, uint32_
hw_print(buffer);
LOGF("GraphicsRenderDrawIndexAuto():Parameters:\n"
"\t index_count = 0x%08" PRIx32 "\n"
"\t flags = 0x%08" PRIx32 "\n"
"\t rt_slice_offset = 0x%08" PRIx32 "\n"
"\t vertex_count = 0x%08" PRIx32 "\n"
"\t instance_count = 0x%08" PRIx32 "\n"
"\t first_vertex = 0x%08" PRIx32 "\n"
"\t first_instance = 0x%08" PRIx32 "\n",
index_count, flags, render_target_slice_offset, instance_count, first_vertex,
first_instance);
args.vertex_count, args.instance_count, args.first_vertex, args.first_instance);
}
uc_check(ucfg);
hw_check(buffer);
EXIT_NOT_IMPLEMENTED(flags != 0);
const DrawCallInfo draw {"DrawIndexAuto", CommandBufferDebugOp::DrawIndexAuto,
index_count, flags,
instance_count, first_instance,
offsets_from_indirect_args};
args.vertex_count, args.instance_count, args.first_instance};
DrawRenderState state {};
if (!PrepareDrawRenderState(submit_id, buffer, draw, render_target_slice_offset, false,
if (!PrepareDrawRenderState(submit_id, buffer, draw, args.render_target_slice_offset, false,
state)) {
ResetBindings();
return;
@@ -1489,16 +1473,15 @@ void RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, uint32_
ucfg.GetPrimType() == Prospero::PrimitiveType::kRectListLegacy, 0,
nullptr);
const bool indirect = args.offset_source == DrawOffsetSource::IndirectArgs;
const auto vertex_offset =
draw.offsets_from_indirect_args
? static_cast<int32_t>(first_vertex)
: ResolveVertexOffset(ucfg.GetIndexOffset(), state.vs_input_info) +
static_cast<int32_t>(first_vertex);
indirect ? static_cast<int32_t>(args.first_vertex)
: ResolveVertexOffset(ucfg.GetIndexOffset(), state.vs_input_info) +
static_cast<int32_t>(args.first_vertex);
DrawEmitInfo emit {};
emit.first_vertex = static_cast<uint32_t>(vertex_offset);
emit.first_instance = draw.offsets_from_indirect_args
? draw.first_instance
: ResolveInstanceOffset(state.vs_input_info);
emit.first_vertex = static_cast<uint32_t>(vertex_offset);
emit.first_instance =
indirect ? args.first_instance : ResolveInstanceOffset(state.vs_input_info);
DrawIndexBufferSource index_source {};
ExecutePreparedDraw(submit_id, buffer, draw, state, topology, emit, index_source, false, false,