texture: preserve guest DCC metadata for comparison depth aliases

Co-authored-by: netwarex <mail@pety.me>
This commit is contained in:
nmzik
2026-10-11 18:06:47 +02:00
parent 4c87dbebb2
commit f28c0fccb2
3 changed files with 88 additions and 6 deletions
+72
View File
@@ -11083,6 +11083,78 @@ public:
context.ShutdownGpu();
LibKernel::Memory::InstallGpuResources(nullptr);
}
{
// PPSA01593 samples a DCC R32 color surface through a comparison sampler.
constexpr uint64_t comparison_dcc = base + 0x10000;
std::memset(mapped, 0, 0x10000);
std::memset(reinterpret_cast<void *>(comparison_dcc), 0xff, 0x1000);
RenderContext context(m_runtime_context);
context.InitializeGpu(nullptr);
LibKernel::Memory::InstallGpuResources(&context);
auto &scheduler = context.GetCommandScheduler();
HW::Context registers{};
HW::UserConfig user_config{};
HW::Shader shaders{};
scheduler.Begin(registers, user_config, shaders);
context.MapMemory(base, allocation_size);
auto &cache = context.GetTextureCache();
auto &executor = context.GetRenderExecutor();
const ShaderTextureResource descriptor{{static_cast<uint32_t>(base >> 8u),
0xc1600000u, 0x000fc00fu, 0x91b00204u, 0, 0x00700000u,
0x002b0000u | (static_cast<uint32_t>(comparison_dcc >> 8u) << 24u),
static_cast<uint32_t>(comparison_dcc >> 16u)}};
ShaderRecompiler::IR::DescriptorValue value{};
value.dword_count = 8;
std::copy_n(descriptor.fields, 8, value.dwords.begin());
ShaderRecompiler::IR::ImageResource resource{};
resource.resource_class = ShaderRecompiler::IR::ImageResourceClass::Storage;
resource.numeric_class = Prospero::TextureNumericClass::Float;
resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
resource.written = true;
const auto color = RenderExecutorTestAccess::ResolveTexture(executor, resource, value);
(void)cache.FindTexture(color.image_id, color.desc);
vk::ClearValue paint{};
paint.color.float32 = std::array{0.375f, 0.f, 0.f, 0.f};
TextureCacheTestAccess::ClearImage(cache, scheduler.Current(), color.image_id,
{vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1}, paint);
resource.resource_class = ShaderRecompiler::IR::ImageResourceClass::Sampled;
resource.written = false;
resource.read = true;
resource.depth_compare = true;
auto comparison = RenderExecutorTestAccess::ResolveTexture(executor, resource, value);
(void)cache.FindTexture(comparison.image_id, comparison.desc);
const auto &depth = cache.GetImage(comparison.image_id);
Require(name, "expanded DCC comparison alias",
comparison.image_id != color.image_id &&
depth.info.pixel_format == vk::Format::eD32Sfloat &&
depth.info.guest_format == Prospero::BufferFormat::k32Float &&
depth.info.tile_mode == Prospero::TileMode::kRenderTarget &&
depth.info.extent == vk::Extent3D{64, 64, 1} &&
depth.info.metadata.kind == ImageMetadataKind::Dcc &&
depth.info.metadata.range == GuestRange{comparison_dcc, 0x1000} &&
ReadCachedTexel(name, context, comparison.image_id) ==
std::vector<u32>{std::bit_cast<u32>(0.375f)},
"comparison promotion lost native color data or guest DCC layout");
for (const u32 code : {0x40404040u, 0x80808080u}) {
WriteMetadata(context, comparison_dcc, 0x1000, code);
comparison = RenderExecutorTestAccess::ResolveTexture(executor, resource, value);
(void)cache.FindTexture(comparison.image_id, comparison.desc);
Require(name, "DCC clear on a comparison backing",
ReadCachedTexel(name, context, comparison.image_id, {63, 63, 0}) ==
std::vector<u32>{code == 0x40404040u ? 0u : 0x3f800000u},
"DCC clear used the native depth format or color aspect");
std::array<uint8_t, 0x1000> metadata{};
Require(name, "comparison clear expands metadata",
LibKernel::Memory::TryReadBacking(comparison_dcc, metadata.data(),
metadata.size()) &&
std::ranges::all_of(metadata, [](uint8_t byte) { return byte == 0xff; }),
"comparison clear retained the native DCC clear key");
}
context.UnmapMemory(base, allocation_size);
scheduler.Finish();
context.ShutdownGpu();
LibKernel::Memory::InstallGpuResources(nullptr);
}
Require(name, "unmap",
Libs::LibKernel::Memory::KernelMunmap(base, allocation_size) == 0,
"captured scene mapping release failed");