renderer: separate tiled and linear texture capacities

This commit is contained in:
nmzik
2026-08-02 15:56:24 +02:00
parent 207cef9602
commit f2ee98fe31
4 changed files with 62 additions and 19 deletions
+14 -3
View File
@@ -838,11 +838,20 @@ struct TextureCache::ColorTransferPlan {
TextureUploadLayout layout;
std::vector<vk::BufferImageCopy> regions;
std::vector<GpuTileInfo> tiles;
uint64_t linear_size = 0;
bool tiled = false;
bool swap_bgra16 = false;
bool valid = false;
};
static uint64_t GetLinearSize(std::span<const GpuTileInfo> tiles) {
uint64_t size = 0;
for (const auto& tile: tiles) {
size = std::max(size, tile.linear_offset + tile.linear_size);
}
return size;
}
struct TextureCache::DownloadPlan {
ColorTransferPlan color;
bool depth = false;
@@ -919,6 +928,7 @@ TextureCache::BuildColorTransfer(const Image& image, BindingType binding,
info.resources.levels, plan.tiles)) {
return plan;
}
plan.linear_size = GetLinearSize(plan.tiles);
}
plan.valid = true;
return plan;
@@ -967,8 +977,8 @@ void TextureCache::UploadImage(Image& image, const ImageDesc& desc, Buffer& sour
}
TileManager::Result linear {source.Handle(), source_offset, info.data.size};
if (plan.tiled) {
linear = m_tiler->Detile(source.Handle(), source_offset, info.data.size, info.data.size,
plan.tiles);
linear = m_tiler->Detile(source.Handle(), source_offset, info.data.size,
plan.linear_size, plan.tiles);
}
if (plan.swap_bgra16) {
linear = m_tiler->SwapBgra16(linear);
@@ -1574,7 +1584,7 @@ void TextureCache::DownloadImageData(Image& image, Buffer& destination, uint64_t
}
m_tiler->TileImage(image, color.regions, destination.Handle(), destination_offset,
destination_size, destination_size, color.tiles, transform);
destination_size, color.linear_size, color.tiles, transform);
}
bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, uint64_t vaddr, uint64_t size) {
@@ -1667,6 +1677,7 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, uint64_t vaddr, uin
image.info.TransferLayers(), levels, color.tiles)) {
return false;
}
color.linear_size = GetLinearSize(color.tiles);
}
}
m_texture_cache.DownloadImageData(image, buffer, buf_offset, copy_size, std::move(plan));
@@ -482,10 +482,10 @@ static bool SetGpuTileSize(uint64_t offset, uint64_t length, uint64_t capacity,
return true;
}
bool TextureBuildGpuTileInfos(uint64_t size, const std::vector<vk::BufferImageCopy>& regions,
bool TextureBuildGpuTileInfos(uint64_t tiled_size, const std::vector<vk::BufferImageCopy>& regions,
const TextureUploadLayout& layout, uint32_t fmt, uint32_t depth,
uint64_t levels, std::vector<GpuTileInfo>& out_infos) {
if (size == 0 || levels == 0 || levels > 16 || depth == 0 ||
if (tiled_size == 0 || levels == 0 || levels > 16 || depth == 0 ||
regions.size() != GetTextureRegionCount(depth, levels, layout.volume_texture) ||
Prospero::IsFmaskTextureFormat(fmt)) {
return false;
@@ -538,8 +538,9 @@ bool TextureBuildGpuTileInfos(uint64_t size, const std::vector<vk::BufferImageCo
const uint64_t linear_span =
static_cast<uint64_t>(copy_depth - 1u) * linear_stride +
layout.level_sizes[level].size;
if (!SetGpuTileSize(info.linear_offset, linear_span, size, info.linear_size) ||
!SetGpuTileSize(info.tiled_offset, volume.level_sizes[level], size,
if (!SetGpuTileSize(info.linear_offset, linear_span, UINT64_MAX,
info.linear_size) ||
!SetGpuTileSize(info.tiled_offset, volume.level_sizes[level], tiled_size,
info.tiled_size)) {
return false;
}
@@ -588,8 +589,9 @@ bool TextureBuildGpuTileInfos(uint64_t size, const std::vector<vk::BufferImageCo
info.bytes_per_element = block.bytes_per_element;
info.linear_offset = region.bufferOffset;
info.tiled_offset = TextureUploadSliceSourceOffset(layout, level, z);
if (!SetGpuTileSize(info.linear_offset, level_size.size, size, info.linear_size) ||
!SetGpuTileSize(info.tiled_offset, GetLevelSrcSize(level_size), size,
if (!SetGpuTileSize(info.linear_offset, level_size.size, UINT64_MAX,
info.linear_size) ||
!SetGpuTileSize(info.tiled_offset, GetLevelSrcSize(level_size), tiled_size,
info.tiled_size)) {
return false;
}
@@ -44,7 +44,7 @@ std::vector<vk::BufferImageCopy> TextureBuildImageCopies(const TextureUploadLayo
uint32_t width, uint32_t height,
uint32_t depth, uint64_t levels,
bool array_texture, bool volume_texture);
bool TextureBuildGpuTileInfos(uint64_t size, const std::vector<vk::BufferImageCopy>& regions,
bool TextureBuildGpuTileInfos(uint64_t tiled_size, const std::vector<vk::BufferImageCopy>& regions,
const TextureUploadLayout& layout, uint32_t fmt, uint32_t depth,
uint64_t levels, std::vector<GpuTileInfo>& infos);