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shader: support S_ASHR_I64 (#658)
* shader: implement S_ASHR_I64 with compute coverage * tests: use existing compute suite for S_ASHR_I64 --------- Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -24,7 +24,8 @@ constexpr OpcodeMap SOP2_OPCODE_LIST[] = {
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{0x1cu, Opcode::S_XNOR_B32}, {0x1du, Opcode::S_XNOR_B64},
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{0x1eu, Opcode::S_LSHL_B32}, {0x1fu, Opcode::S_LSHL_B64},
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{0x20u, Opcode::S_LSHR_B32}, {0x21u, Opcode::S_LSHR_B64},
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{0x22u, Opcode::S_ASHR_I32}, {0x24u, Opcode::S_BFM_B32},
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{0x22u, Opcode::S_ASHR_I32}, {0x23u, Opcode::S_ASHR_I64},
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{0x24u, Opcode::S_BFM_B32},
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{0x25u, Opcode::S_BFM_B64}, {0x26u, Opcode::S_MUL_I32},
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{0x27u, Opcode::S_BFE_U32}, {0x28u, Opcode::S_BFE_I32},
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{0x29u, Opcode::S_BFE_U64}, {0x2cu, Opcode::S_ABSDIFF_I32},
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