shader: snapshot wide SMEM sources before writes

This commit is contained in:
nmzik
2026-08-15 14:09:02 +02:00
parent 28a913894d
commit f453a752bb
5 changed files with 135 additions and 46 deletions
@@ -11,14 +11,16 @@ bool Translator::TranslateU64MaskOperation(const IR::Instruction& inst) {
: TranslateComposedInteger(inst);
}
bool Translator::TranslateInstruction(const IR::Instruction& inst,
const BufferAddressValues* address_snapshot) {
bool Translator::TranslateInstruction(const IR::Instruction& inst,
const BufferAddressValues* address_snapshot,
const ScalarMemorySourceValues* scalar_source_snapshot) {
switch (IR::GetOpcodeInfo(inst.op).lowering_class) {
case IR::LoweringClass::Control: return TranslateControlOperation(inst);
case IR::LoweringClass::Move: return TranslateMove(inst);
case IR::LoweringClass::Lane: return TranslateLaneOperation(inst);
case IR::LoweringClass::State: return TranslateStateOperation(inst);
case IR::LoweringClass::Memory: return TranslateMemoryOperation(inst, address_snapshot);
case IR::LoweringClass::Memory:
return TranslateMemoryOperation(inst, address_snapshot, scalar_source_snapshot);
case IR::LoweringClass::Attribute: return TranslateAttributeOperation(inst);
case IR::LoweringClass::IntegerCompare: return TranslateIntegerCompare(inst);
case IR::LoweringClass::Integer16Compare: return TranslateInteger16Compare(inst);