shader: snapshot wide SMEM sources before writes

This commit is contained in:
nmzik
2026-08-15 14:09:02 +02:00
parent 28a913894d
commit f453a752bb
5 changed files with 135 additions and 46 deletions
+58 -12
View File
@@ -8052,6 +8052,26 @@ bool ReadSrtHostDword(void *, uint64_t address, uint32_t *value) {
return true;
}
struct SrtHostRange {
const uint32_t *data;
size_t count;
};
bool ReadSrtHostRangeDword(void *userdata, uint64_t address, uint32_t *value) {
const auto *range = static_cast<const SrtHostRange *>(userdata);
if (range == nullptr || range->data == nullptr || range->count == 0 ||
value == nullptr) {
return false;
}
const auto base = reinterpret_cast<uint64_t>(range->data);
const auto size = range->count * sizeof(uint32_t);
if (address < base || address - base > size - sizeof(uint32_t)) {
return false;
}
std::memcpy(value, reinterpret_cast<const void *>(address), sizeof(*value));
return true;
}
void TestTypedDescriptorRealWideMoveLowering() {
const uint32_t shader[] = {
EncodeSop1(0x04, 0, 20), // s_mov_b64 s[0:1], s[20:21]
@@ -8362,29 +8382,55 @@ void TestSrtWalkerRealSBufferLowering() {
}
void TestScalarMemoryLoadsSnapshotOverlappingOperands() {
const auto CheckOverlap = [](uint32_t opcode) {
const uint32_t shader[] = {
EncodeSmem0(opcode, 0, 0),
125u << 25u, // load s[0:3] through overlapping s[0:*], null SOFFSET
EncodeMubuf0(0x1c),
EncodeMubuf1(0, 0, 1),
EncodeSopp(0x01),
};
const auto CheckOverlap = [](uint32_t opcode, bool overlap_offset) {
const uint32_t base_field = overlap_offset ? 4u : 0u;
const uint32_t soffset = overlap_offset ? 0u : 125u;
std::vector<uint32_t> shader;
if (overlap_offset) {
shader.push_back(
EncodeSMovB32(0, 128)); // s0 = 0 before it is overwritten
}
shader.insert(shader.end(),
{EncodeSmem0(opcode, 0, base_field),
soffset << 25u, // load s[0:3] with overlapping source
EncodeMubuf0(0x1c), EncodeMubuf1(0, 0, 1),
EncodeSopp(0x01)});
std::string error;
ShaderRecompiler::IR::Program ir;
Check(LowerTypedPlanning(shader, static_cast<uint32_t>(std::size(shader)),
ir, &error),
Check(LowerTypedPlanning(shader.data(),
static_cast<uint32_t>(shader.size()), ir, &error),
error.c_str());
Check(ir.values->srt_reads.size() == 4 && ir.values->dynamic_reads.empty(),
opcode == 0x02 ? "overlapping S_LOAD operands were evaluated after a "
"component write"
: "overlapping S_BUFFER_LOAD operands were evaluated "
"after a component write");
const std::array<uint32_t, 4> table = {0x11111111u, 0x22222222u,
0x33333333u, 0x44444444u};
std::array<uint32_t, 12> user_data = {};
const auto address = reinterpret_cast<uint64_t>(table.data());
const uint32_t base = overlap_offset ? 8u : 0u;
user_data[base] = static_cast<uint32_t>(address);
user_data[base + 1u] = static_cast<uint32_t>(address >> 32u);
if (opcode == 0x0a) {
user_data[base + 2u] = sizeof(table);
}
SrtHostRange range{table.data(), table.size()};
const ShaderRecompiler::IR::SrtRuntime runtime{
user_data, 0, ReadSrtHostRangeDword, &range};
std::vector<uint32_t> flat;
Check(ShaderRecompiler::IR::WalkSrt(ir, runtime, flat, &error),
error.c_str());
Check(flat.size() == table.size() &&
std::equal(flat.begin(), flat.end(), table.begin()),
"overlapping scalar-memory load did not snapshot its sources");
CheckFlattenedReadSlots(
ir, 4, "overlapping scalar-memory patch used the wrong flat offsets");
};
CheckOverlap(0x02); // s_load_dwordx4
CheckOverlap(0x0a); // s_buffer_load_dwordx4
CheckOverlap(0x02, false); // s_load_dwordx4 overlapping SBASE
CheckOverlap(0x0a, false); // s_buffer_load_dwordx4 overlapping SBASE
CheckOverlap(0x02, true); // s_load_dwordx4 overlapping SOFFSET
CheckOverlap(0x0a, true); // s_buffer_load_dwordx4 overlapping SOFFSET
}
void TestScalarMemoryLoadCrossesIntoVcc() {