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graphics: avoid full-cache scans when deleting stencil associations
Co-authored-by: overlordxrz-source <overlordxrz-source@users.noreply.github.com> Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
This commit is contained in:
+12
-8
@@ -25,6 +25,7 @@
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#include <mutex>
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#include <span>
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#include <tuple>
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#include <utility>
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#include <vulkan/vulkan_format_traits.hpp>
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namespace Libs::Graphics {
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@@ -251,14 +252,11 @@ void TextureCache::DeleteImage(ImageId id) {
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if (image == nullptr || !image->registered) {
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return;
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}
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if (!image->depth_id) {
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std::vector<ImageId> associations;
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m_slot_images.ForEach([&](ImageId candidate, const Image& associated) {
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if (associated.depth_id == id) {
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associations.push_back(candidate);
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}
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});
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for (const auto association: associations) {
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if (image->depth_id) {
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std::erase(m_slot_images[image->depth_id].stencil_ids, id);
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} else {
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// Detach first: deleting each association also unlinks it from its depth owner.
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for (const auto association: std::exchange(image->stencil_ids, {})) {
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FreeImage(association);
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}
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}
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@@ -1205,6 +1203,12 @@ ImageId TextureCache::AssociateStencil(ImageId depth_id, GuestRange stencil) {
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plane.IsTiled() ? TileGetDepthPitch(plane.extent.width, 1, 0) : depth.info.pitch;
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plane.bytes_per_block = 1;
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plane.UpdateSize();
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if (record.depth_id != depth_id) {
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if (record.depth_id) {
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std::erase(m_slot_images[record.depth_id].stencil_ids, association);
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}
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depth.stencil_ids.push_back(association);
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}
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record.info = plane;
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record.depth_id = depth_id;
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record.stencil_subresources = depth.stencil_subresources;
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@@ -149,6 +149,8 @@ public:
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uint64_t track_addr = 0;
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uint64_t track_addr_end = 0;
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ImageId depth_id {};
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// Stencil associations that refer to this depth image.
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std::vector<ImageId> stencil_ids;
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// The current stencil plane's mapping into the depth image, also retained by its association.
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ImageSubresourceRange stencil_subresources;
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uint64_t tick_accessed_last = 0;
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