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graphics: avoid full-cache scans when deleting stencil associations
Co-authored-by: overlordxrz-source <overlordxrz-source@users.noreply.github.com> Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
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@@ -149,6 +149,8 @@ public:
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uint64_t track_addr = 0;
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uint64_t track_addr_end = 0;
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ImageId depth_id {};
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// Stencil associations that refer to this depth image.
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std::vector<ImageId> stencil_ids;
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// The current stencil plane's mapping into the depth image, also retained by its association.
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ImageSubresourceRange stencil_subresources;
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uint64_t tick_accessed_last = 0;
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