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shader: preserve wave-wide vector-store completion before publication
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@@ -61,6 +61,7 @@ const ImageDimensionInfo& ImageDimensionInfoFor(ImageDimension dimension);
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struct SpirvRequirements {
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bool bvh = false;
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bool subgroup_ballot = false;
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bool subgroup_barrier = false;
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bool subgroup_shuffle = false;
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bool subgroup_local_invocation_id = false;
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bool compute_derivatives = false;
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