mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-21 03:16:54 +02:00
shader: preserve wave-wide vector-store completion before publication
This commit is contained in:
@@ -315,6 +315,7 @@ void EmitBlock(ValueEmitContext& ctx, const IR::Block* block, EmitInstruction&&
|
||||
auto& lane = half == 0 ? ctx : *ctx.other_half;
|
||||
ctx.state.lane_half = half;
|
||||
if (half == 0 || (inst.GetOpcode() != IR::ValueOpcode::Barrier &&
|
||||
inst.GetOpcode() != IR::ValueOpcode::StoreCompletion &&
|
||||
inst.GetOpcode() != IR::ValueOpcode::MeshAllocate)) {
|
||||
emit_instruction(lane, inst);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user