shader: preserve wave-wide vector-store completion before publication

This commit is contained in:
nmzik
2026-10-04 00:17:28 +04:00
parent 42a315f0e4
commit f58014ff0e
16 changed files with 144 additions and 32 deletions
@@ -93,6 +93,7 @@ bool HasSideEffects(ValueOpcode opcode) {
case ValueOpcode::SetAttribute:
case ValueOpcode::SetTessellationAttribute:
case ValueOpcode::MeshAllocate:
case ValueOpcode::StoreCompletion:
case ValueOpcode::Barrier: return true;
default: return false;
}