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shader: preserve wave-wide vector-store completion before publication
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@@ -93,6 +93,7 @@ bool HasSideEffects(ValueOpcode opcode) {
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case ValueOpcode::SetAttribute:
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case ValueOpcode::SetTessellationAttribute:
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case ValueOpcode::MeshAllocate:
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case ValueOpcode::StoreCompletion:
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case ValueOpcode::Barrier: return true;
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default: return false;
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}
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