mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-22 03:46:53 +02:00
SDL3 update (#787)
* Update to SDL3 * Add XTest development dependency for SDL3 * Preserve native entry points with SDL3 * Document SDL3 XTest dependency
This commit is contained in:
@@ -1,6 +1,7 @@
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#include "graphics/presentation/systemOverlay.h"
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#include "SDL.h"
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#include <SDL3/SDL.h>
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#include "common/assert.h"
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#include "common/stringUtils.h"
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#include "graphics/host_gpu/graphicContext.h"
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@@ -176,6 +177,7 @@ bool g_input_multiline = false;
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bool g_input_lifecycle_active = false;
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bool g_controller_captured = false;
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OverlaySession g_session;
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SDL_Window* g_input_window = nullptr;
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void ClearInputEvents() {
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std::scoped_lock lock(g_input_mutex);
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@@ -212,7 +214,7 @@ void RetryVisibilityWakeup() {
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}
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SDL_Event event {};
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event.type = type;
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if (SDL_PushEvent(&event) > 0) {
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if (SDL_PushEvent(&event)) {
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g_missing_visibility_wakeups--;
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}
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}
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@@ -252,7 +254,7 @@ void RefreshVisibility() {
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std::scoped_lock input_lock(g_input_mutex);
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g_visibility_updates.push_back({snapshot.session, visible, capture_controller,
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capture_keyboard, text_input, multiline});
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if (g_missing_visibility_wakeups != 0 || SDL_PushEvent(&event) <= 0) {
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if (g_missing_visibility_wakeups != 0 || !SDL_PushEvent(&event)) {
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g_missing_visibility_wakeups++;
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}
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}
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@@ -268,16 +270,16 @@ void OnDialogVisibilityChanged(bool, uint64_t) {
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uint32_t ExternalKeyStatus(SDL_Keymod modifiers, bool character_valid) {
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uint32_t status = 0x00000001 | (character_valid ? 0x00000002 : 0);
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if ((modifiers & KMOD_LCTRL) != 0) status |= 0x00000100;
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if ((modifiers & KMOD_LSHIFT) != 0) status |= 0x00000200;
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if ((modifiers & KMOD_LALT) != 0) status |= 0x00000400;
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if ((modifiers & KMOD_LGUI) != 0) status |= 0x00000800;
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if ((modifiers & KMOD_RCTRL) != 0) status |= 0x00001000;
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if ((modifiers & KMOD_RSHIFT) != 0) status |= 0x00002000;
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if ((modifiers & KMOD_RALT) != 0) status |= 0x00004000;
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if ((modifiers & KMOD_RGUI) != 0) status |= 0x00008000;
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if ((modifiers & KMOD_NUM) != 0) status |= 0x00010000;
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if ((modifiers & KMOD_CAPS) != 0) status |= 0x00020000;
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if ((modifiers & SDL_KMOD_LCTRL) != 0) status |= 0x00000100;
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if ((modifiers & SDL_KMOD_LSHIFT) != 0) status |= 0x00000200;
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if ((modifiers & SDL_KMOD_LALT) != 0) status |= 0x00000400;
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if ((modifiers & SDL_KMOD_LGUI) != 0) status |= 0x00000800;
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if ((modifiers & SDL_KMOD_RCTRL) != 0) status |= 0x00001000;
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if ((modifiers & SDL_KMOD_RSHIFT) != 0) status |= 0x00002000;
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if ((modifiers & SDL_KMOD_RALT) != 0) status |= 0x00004000;
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if ((modifiers & SDL_KMOD_RGUI) != 0) status |= 0x00008000;
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if ((modifiers & SDL_KMOD_NUM) != 0) status |= 0x00010000;
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if ((modifiers & SDL_KMOD_CAPS) != 0) status |= 0x00020000;
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return status;
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}
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@@ -392,14 +394,14 @@ float AlignmentPivot(Ime::Alignment alignment) {
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ImGuiKey ControllerButtonToKey(int button) {
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switch (button) {
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case SDL_CONTROLLER_BUTTON_A: return ImGuiKey_GamepadFaceDown;
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case SDL_CONTROLLER_BUTTON_B: return ImGuiKey_GamepadFaceRight;
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case SDL_CONTROLLER_BUTTON_X: return ImGuiKey_GamepadFaceLeft;
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case SDL_CONTROLLER_BUTTON_Y: return ImGuiKey_GamepadFaceUp;
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case SDL_CONTROLLER_BUTTON_DPAD_LEFT: return ImGuiKey_GamepadDpadLeft;
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case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return ImGuiKey_GamepadDpadRight;
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case SDL_CONTROLLER_BUTTON_DPAD_UP: return ImGuiKey_GamepadDpadUp;
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case SDL_CONTROLLER_BUTTON_DPAD_DOWN: return ImGuiKey_GamepadDpadDown;
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case SDL_GAMEPAD_BUTTON_SOUTH: return ImGuiKey_GamepadFaceDown;
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case SDL_GAMEPAD_BUTTON_EAST: return ImGuiKey_GamepadFaceRight;
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case SDL_GAMEPAD_BUTTON_WEST: return ImGuiKey_GamepadFaceLeft;
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case SDL_GAMEPAD_BUTTON_NORTH: return ImGuiKey_GamepadFaceUp;
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case SDL_GAMEPAD_BUTTON_DPAD_LEFT: return ImGuiKey_GamepadDpadLeft;
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case SDL_GAMEPAD_BUTTON_DPAD_RIGHT: return ImGuiKey_GamepadDpadRight;
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case SDL_GAMEPAD_BUTTON_DPAD_UP: return ImGuiKey_GamepadDpadUp;
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case SDL_GAMEPAD_BUTTON_DPAD_DOWN: return ImGuiKey_GamepadDpadDown;
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default: return ImGuiKey_None;
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}
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}
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@@ -415,9 +417,11 @@ void CheckVulkanResult(VkResult result) {
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} // namespace
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void InitializeSystemOverlayInput() {
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void InitializeSystemOverlayInput(SDL_Window* window) {
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EXIT_IF(window == nullptr);
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const Uint32 type = SDL_RegisterEvents(1);
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EXIT_IF(type == static_cast<Uint32>(-1));
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g_input_window = window;
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{
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std::scoped_lock lock(g_visibility_mutex);
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g_input_lifecycle_active = true;
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@@ -453,9 +457,10 @@ void ShutdownSystemOverlayInput() {
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g_input_controller = false;
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g_input_keyboard = false;
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g_input_multiline = false;
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if (SDL_IsTextInputActive() == SDL_TRUE) {
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SDL_StopTextInput();
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if (g_input_window != nullptr && SDL_TextInputActive(g_input_window)) {
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SDL_StopTextInput(g_input_window);
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}
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g_input_window = nullptr;
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}
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SystemOverlayVisualState GetSystemOverlayVisualState() noexcept {
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@@ -487,13 +492,13 @@ bool ProcessSystemOverlayInput(const SDL_Event& event) {
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g_input_keyboard = update.capture_keyboard;
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g_input_multiline = update.multiline;
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if (update.text_input) {
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SDL_StartTextInput();
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} else if (SDL_IsTextInputActive() == SDL_TRUE) {
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SDL_StopTextInput();
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SDL_StartTextInput(g_input_window);
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} else if (SDL_TextInputActive(g_input_window)) {
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SDL_StopTextInput(g_input_window);
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}
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return true;
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}
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if (event.type == SDL_CONTROLLERDEVICEREMOVED) {
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if (event.type == SDL_EVENT_GAMEPAD_REMOVED) {
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if (g_input_active && g_input_controller) {
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QueueInput({InputKind::ResetController, g_input_session, 0, 0.0f, 0.0f});
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}
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@@ -505,26 +510,26 @@ bool ProcessSystemOverlayInput(const SDL_Event& event) {
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const auto session = g_input_session;
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const uint64_t generation = session.generation;
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const bool controller_event = event.type == SDL_CONTROLLERBUTTONDOWN ||
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event.type == SDL_CONTROLLERBUTTONUP ||
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event.type == SDL_CONTROLLERAXISMOTION;
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const bool controller_event = event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN ||
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event.type == SDL_EVENT_GAMEPAD_BUTTON_UP ||
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event.type == SDL_EVENT_GAMEPAD_AXIS_MOTION;
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if (controller_event && !g_input_controller) {
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return false;
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}
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const bool keyboard_event = event.type == SDL_TEXTINPUT || event.type == SDL_TEXTEDITING ||
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event.type == SDL_KEYDOWN || event.type == SDL_KEYUP;
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const bool keyboard_event = event.type == SDL_EVENT_TEXT_INPUT || event.type == SDL_EVENT_TEXT_EDITING ||
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event.type == SDL_EVENT_KEY_DOWN || event.type == SDL_EVENT_KEY_UP;
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if (keyboard_event && !g_input_keyboard) {
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return false;
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}
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if (keyboard_event && session.kind == OverlayKind::Error) {
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if (event.type == SDL_KEYDOWN && event.key.repeat == 0 &&
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(event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_KP_ENTER)) {
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if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat &&
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(event.key.key == SDLK_RETURN || event.key.key == SDLK_KP_ENTER)) {
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ErrorDialog::HostAccept(generation);
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}
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return true;
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}
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switch (event.type) {
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case SDL_TEXTINPUT: {
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case SDL_EVENT_TEXT_INPUT: {
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const auto text = Utf8ToUtf16(event.text.text);
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if (!text.empty()) {
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auto input = MakeExternalInput(Ime::ExternalAction::Text, g_last_external_keycode,
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@@ -535,26 +540,24 @@ bool ProcessSystemOverlayInput(const SDL_Event& event) {
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}
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return true;
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}
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case SDL_TEXTEDITING: return true;
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case SDL_KEYDOWN: {
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g_last_external_keycode = static_cast<uint16_t>(event.key.keysym.scancode);
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g_last_external_status =
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ExternalKeyStatus(static_cast<SDL_Keymod>(event.key.keysym.mod), false);
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case SDL_EVENT_TEXT_EDITING: return true;
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case SDL_EVENT_KEY_DOWN: {
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g_last_external_keycode = static_cast<uint16_t>(event.key.scancode);
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g_last_external_status = ExternalKeyStatus(event.key.mod, false);
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auto action = Ime::ExternalAction::Text;
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bool queue = true;
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if (event.key.keysym.sym == SDLK_BACKSPACE) {
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if (event.key.key == SDLK_BACKSPACE) {
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action = Ime::ExternalAction::Backspace;
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} else if (event.key.keysym.sym == SDLK_LEFT) {
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} else if (event.key.key == SDLK_LEFT) {
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action = Ime::ExternalAction::MoveLeft;
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} else if (event.key.keysym.sym == SDLK_RIGHT) {
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} else if (event.key.key == SDLK_RIGHT) {
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action = Ime::ExternalAction::MoveRight;
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} else if (event.key.keysym.sym == SDLK_ESCAPE) {
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} else if (event.key.key == SDLK_ESCAPE) {
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action = Ime::ExternalAction::Cancel;
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} else if (event.key.keysym.sym == SDLK_RETURN ||
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event.key.keysym.sym == SDLK_KP_ENTER) {
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} else if (event.key.key == SDLK_RETURN || event.key.key == SDLK_KP_ENTER) {
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action =
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g_input_multiline ? Ime::ExternalAction::Newline : Ime::ExternalAction::Accept;
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} else if (event.key.keysym.sym == SDLK_TAB) {
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} else if (event.key.key == SDLK_TAB) {
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action = Ime::ExternalAction::None;
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} else {
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queue = false;
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@@ -566,28 +569,28 @@ bool ProcessSystemOverlayInput(const SDL_Event& event) {
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}
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return true;
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}
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case SDL_KEYUP: return true;
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case SDL_CONTROLLERBUTTONDOWN:
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case SDL_CONTROLLERBUTTONUP:
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QueueInput({InputKind::Button, session, event.cbutton.button,
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event.type == SDL_CONTROLLERBUTTONDOWN ? 1.0f : 0.0f, 0.0f});
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case SDL_EVENT_KEY_UP: return true;
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case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
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case SDL_EVENT_GAMEPAD_BUTTON_UP:
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QueueInput({InputKind::Button, session, event.gbutton.button,
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event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN ? 1.0f : 0.0f, 0.0f});
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return true;
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case SDL_CONTROLLERAXISMOTION:
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QueueInput({InputKind::Axis, session, event.caxis.axis,
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static_cast<float>(event.caxis.value), 0.0f});
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case SDL_EVENT_GAMEPAD_AXIS_MOTION:
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QueueInput({InputKind::Axis, session, event.gaxis.axis,
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static_cast<float>(event.gaxis.value), 0.0f});
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return true;
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case SDL_MOUSEMOTION:
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case SDL_EVENT_MOUSE_MOTION:
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QueueInput({InputKind::MousePosition, session, 0, static_cast<float>(event.motion.x),
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static_cast<float>(event.motion.y)});
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return true;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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case SDL_EVENT_MOUSE_BUTTON_UP:
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QueueInput({InputKind::MousePosition, session, 0, static_cast<float>(event.button.x),
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static_cast<float>(event.button.y)});
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QueueInput({InputKind::MouseButton, session, event.button.button,
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event.type == SDL_MOUSEBUTTONDOWN ? 1.0f : 0.0f, 0.0f});
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event.type == SDL_EVENT_MOUSE_BUTTON_DOWN ? 1.0f : 0.0f, 0.0f});
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return true;
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case SDL_MOUSEWHEEL:
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case SDL_EVENT_MOUSE_WHEEL:
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QueueInput({InputKind::MouseWheel, session, 0, static_cast<float>(event.wheel.x),
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static_cast<float>(event.wheel.y)});
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return true;
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@@ -681,9 +684,9 @@ struct SystemOverlay::Impl {
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case InputKind::Button: {
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const bool down = event.x != 0.0f;
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if (session.kind == OverlayKind::Ime && down) {
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if (event.id == SDL_CONTROLLER_BUTTON_B) {
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if (event.id == SDL_GAMEPAD_BUTTON_EAST) {
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Ime::HostCancel(session.generation);
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} else if (event.id == SDL_CONTROLLER_BUTTON_Y) {
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} else if (event.id == SDL_GAMEPAD_BUTTON_NORTH) {
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Ime::HostBackspace(session.generation);
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}
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}
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@@ -695,19 +698,19 @@ struct SystemOverlay::Impl {
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}
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case InputKind::Axis: {
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const float value = event.x / (event.x < 0.0f ? 32768.0f : 32767.0f);
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if (event.id == SDL_CONTROLLER_AXIS_LEFTX) {
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if (event.id == SDL_GAMEPAD_AXIS_LEFTX) {
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io.AddKeyAnalogEvent(ImGuiKey_GamepadLStickLeft, value < -0.25f,
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std::max(-value, 0.0f));
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io.AddKeyAnalogEvent(ImGuiKey_GamepadLStickRight, value > 0.25f,
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std::max(value, 0.0f));
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} else if (event.id == SDL_CONTROLLER_AXIS_LEFTY) {
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} else if (event.id == SDL_GAMEPAD_AXIS_LEFTY) {
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io.AddKeyAnalogEvent(ImGuiKey_GamepadLStickUp, value < -0.25f,
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std::max(-value, 0.0f));
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io.AddKeyAnalogEvent(ImGuiKey_GamepadLStickDown, value > 0.25f,
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std::max(value, 0.0f));
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} else if (event.id == SDL_CONTROLLER_AXIS_RIGHTX) {
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} else if (event.id == SDL_GAMEPAD_AXIS_RIGHTX) {
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right_stick.x = std::abs(value) > 0.2f ? value : 0.0f;
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} else if (event.id == SDL_CONTROLLER_AXIS_RIGHTY) {
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} else if (event.id == SDL_GAMEPAD_AXIS_RIGHTY) {
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right_stick.y = std::abs(value) > 0.2f ? value : 0.0f;
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}
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break;
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