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Optimize bulk memory invalidation (#124)
* Per page -> per range search (optimization)
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@@ -9,6 +9,7 @@
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#include "graphics/host_gpu/renderer/cache/textureCache.h"
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#include <cstdint>
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#include <shared_mutex>
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namespace Libs::Graphics {
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@@ -26,7 +27,7 @@ public:
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void SetGpu(Gpu* gpu) noexcept { m_gpu = gpu; }
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[[nodiscard]] bool HandleFault(PageFaultAccess access, uint64_t fault_vaddr) noexcept;
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void PrepareHostWrite(uint64_t vaddr, uint64_t size);
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[[nodiscard]] bool InvalidateMemory(uint64_t vaddr, uint64_t size);
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[[nodiscard]] bool IsMapped(uint64_t vaddr, uint64_t size) const noexcept;
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void MapMemory(uint64_t vaddr, uint64_t size, GpuAccess access);
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void UnmapMemory(uint64_t vaddr, uint64_t size, GpuAccess access);
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@@ -38,11 +39,13 @@ private:
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[[nodiscard]] bool InvalidateMemory(PageFaultAccess access, uint64_t vaddr, uint64_t size,
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PageFaultPhase phase) noexcept;
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PageManager m_page_manager;
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ResourceMutex m_resource_mutex;
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BufferCache m_buffer_cache;
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TextureCache m_texture_cache;
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Gpu* m_gpu = nullptr;
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PageManager m_page_manager;
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ResourceMutex m_resource_mutex;
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BufferCache m_buffer_cache;
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TextureCache m_texture_cache;
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mutable std::shared_mutex m_mapped_ranges_mutex;
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RangeSet m_mapped_ranges;
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Gpu* m_gpu = nullptr;
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};
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} // namespace Libs::Graphics
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