shader: support fractional-even tessellation spacing

This commit is contained in:
Çağatay Güçlü
2026-10-29 00:56:51 +01:00
committed by nmzik
parent 63207739bc
commit f71da54b9b
2 changed files with 11 additions and 6 deletions
+7 -3
View File
@@ -47549,7 +47549,7 @@ bool HasPatchInterface(const std::string &assembly, const std::string &storage,
}
void CheckTessellationProgram(const char *name, u32 ls_stride, u32 hs_stride, u32 domain = 1,
u32 output_topology = 2) {
u32 output_topology = 2, u32 partitioning = 2) {
using namespace ShaderRecompiler;
const bool quad = domain == 2;
const u32 control_points = quad ? 4 : 3;
@@ -47652,7 +47652,7 @@ void CheckTessellationProgram(const char *name, u32 ls_stride, u32 hs_stride, u3
ShaderTessellationInputInfo tess{.input_control_points = control_points,
.output_control_points = control_points,
.domain = domain,
.partitioning = 2,
.partitioning = partitioning,
.output_topology = output_topology};
AnalyzeTessellationPrograms(local, control, tess);
Require(name, "decoded interface",
@@ -47707,7 +47707,10 @@ void CheckTessellationProgram(const char *name, u32 ls_stride, u32 hs_stride, u3
Require(name, "native domain and winding",
ds.assembly.find("TessCoord") != std::string::npos &&
ds.assembly.find(quad ? "Quads" : "Triangles") != std::string::npos &&
ds.assembly.find("SpacingFractionalOdd") != std::string::npos &&
ds.assembly.find(partitioning == 2 ? "SpacingFractionalOdd" : "SpacingFractionalEven") !=
std::string::npos &&
ds.assembly.find(partitioning == 2 ? "SpacingFractionalEven" : "SpacingFractionalOdd") ==
std::string::npos &&
ds.assembly.find(output_topology == 2 ? "VertexOrderCw" : "VertexOrderCcw") !=
std::string::npos &&
ds.assembly.find(output_topology == 2 ? "VertexOrderCcw" : "VertexOrderCw") ==
@@ -47889,6 +47892,7 @@ void CheckTessellationPrograms() {
CheckTessellationProgram("TessellationMultipliedStride", 108, 112);
CheckTessellationProgram("TessellationQuadFactors", 36, 128, 2);
CheckTessellationProgram("TessellationCounterclockwiseQuads", 36, 128, 2, 3);
CheckTessellationProgram("TessellationFractionalEvenQuads", 36, 128, 2, 2, 3);
CheckTessellationProgram("TessellationMaskedControlPoint", 32, 256, 2);
CheckTessellationPatchConstants();
}