graphics: emit PS5 register object and primitive IDs to RT7

This commit is contained in:
nmzik
2026-10-15 21:03:21 +02:00
parent d172ab75ca
commit f7226ca7dc
15 changed files with 291 additions and 101 deletions
@@ -152,6 +152,7 @@ struct EmitterState {
uint32_t layer_variable = 0;
uint32_t viewport_index_variable = 0;
uint32_t depth_variable = 0;
uint32_t object_primitive_id_variable = 0;
uint32_t sample_mask_variable = 0;
std::vector<InputBinding> inputs;
std::vector<OutputBinding> outputs;
@@ -403,6 +404,7 @@ inline constexpr auto EmitAddU32 = EmitNative<spv::OpIAdd, IR::Type::U32, uint32
uint32_t EmitBinaryU32(EmitterState& state, spv::Op opcode, uint32_t lhs, uint32_t rhs);
uint32_t EmitShaderDataDwordLoad(EmitterState& state, uint32_t dword_index);
uint32_t EmitPushDataLoad(EmitterState& state, uint32_t index);
uint32_t StorageBufferPackedStride(const EmitterState& state, const IR::MemoryInfo& mem);