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graphics: emit PS5 register object and primitive IDs to RT7
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@@ -204,6 +204,7 @@ struct ShaderPixelInputInfo {
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bool ps_sample_mask_export_enable = false;
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bool ps_sample_shading = false;
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bool dual_source_blending = false;
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bool object_primitive_id = false;
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// Export logical alpha or per-channel source factors through MRT1 after channel swizzling.
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ShaderAlphaBlendSource alpha_blend_source = ShaderAlphaBlendSource::None;
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bool ps_early_z = false;
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