graphics: emit PS5 register object and primitive IDs to RT7

This commit is contained in:
nmzik
2026-10-15 21:03:21 +02:00
parent d172ab75ca
commit f7226ca7dc
15 changed files with 291 additions and 101 deletions
+1
View File
@@ -204,6 +204,7 @@ struct ShaderPixelInputInfo {
bool ps_sample_mask_export_enable = false;
bool ps_sample_shading = false;
bool dual_source_blending = false;
bool object_primitive_id = false;
// Export logical alpha or per-channel source factors through MRT1 after channel swizzling.
ShaderAlphaBlendSource alpha_blend_source = ShaderAlphaBlendSource::None;
bool ps_early_z = false;