Split renderState header

This commit is contained in:
nmzik
2026-07-17 14:04:59 +02:00
parent 5aafe5159b
commit f9af3d15ff
27 changed files with 445 additions and 325 deletions
+44
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#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DEBUG_H_
#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DEBUG_H_
#include <cstdint>
#include <string>
#include <vector>
#include <vulkan/vulkan_core.h>
namespace Libs::Graphics {
namespace HW {
class Context;
class Shader;
class UserConfig;
struct RenderTarget;
struct ScanModeControl;
struct ScreenViewport;
} // namespace HW
struct ScissorRect {
int left = 0;
int top = 0;
int right = 0;
int bottom = 0;
};
uint32_t render_target_mask_slot(uint32_t mask, uint32_t slot);
uint32_t render_target_first_bound_slot(const HW::Context& hw);
bool graphics_debug_dump_enabled();
void uc_print(const char* func, const HW::UserConfig& uc);
void uc_check(const HW::UserConfig& uc);
void sh_print(const char* func, const HW::Shader& uc);
void sh_check(const HW::Shader& uc);
std::vector<std::string> rt_print(const char* func, const HW::RenderTarget& rt);
bool RenderIsColorTileModeLinear(uint32_t tile_mode);
void hw_print(const HW::Context& hw);
void hw_check(const HW::Context& hw);
void LogDrawPhase(const char* draw_name, const char* phase);
ScissorRect calc_final_scissor(const HW::ScreenViewport& vp, const HW::ScanModeControl& smc,
VkExtent2D extent);
} // namespace Libs::Graphics
#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DEBUG_H_