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Split renderState header
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@@ -6,13 +6,16 @@
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#include "common/common.h"
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#include "common/threads.h"
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#include "graphics/host_gpu/graphicContext.h"
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#include "graphics/host_gpu/renderer/renderState.h"
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#include "graphics/host_gpu/renderer/renderTarget.h"
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#include <vector>
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#include <vulkan/vulkan_core.h>
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namespace Libs::Graphics {
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struct RenderColorInfo;
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struct RenderDepthInfo;
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static constexpr VkImageLayout RENDER_COLOR_IMAGE_LAYOUT = VK_IMAGE_LAYOUT_GENERAL;
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struct VulkanFramebuffer {
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