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graphics: fix PS5 NGG vertex and instance draw offsets
Refs: https://github.com/KytyPS5/KytyPS5/issues/130
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@@ -418,6 +418,7 @@ struct ShaderInfo {
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std::vector<StageOutput> outputs;
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std::array<uint8_t, 32> vertex_fetch_components {};
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int32_t vertex_offset_sgpr = -1;
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int32_t instance_offset_sgpr = -1;
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bool has_bitwise_xor = false;
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bool uses_dma = false;
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