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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 02:47:02 +02:00
renderer: ignore stale stencil state for depth-only targets
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@@ -96,9 +96,11 @@ void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, RenderCommandB
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const auto& dc = hw.GetDepthControl();
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const auto& sc = hw.GetStencilControl();
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const auto& sm = hw.GetStencilMask();
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const bool depth_active =
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const bool has_stencil =
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z.stencil_info.format != Prospero::GpuEnumValue(Prospero::StencilFormat::kInvalid);
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const bool depth_active =
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dc.z_enable || dc.z_write_enable || dc.depth_bounds_enable || rc.depth_clear_enable;
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const bool stencil_active = dc.stencil_enable || rc.stencil_clear_enable;
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const bool stencil_active = has_stencil && (dc.stencil_enable || rc.stencil_clear_enable);
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if (!depth_active && !stencil_active) {
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return;
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}
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@@ -139,8 +141,6 @@ void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, RenderCommandB
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}
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return;
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}
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const bool has_stencil =
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z.stencil_info.format != Prospero::GpuEnumValue(Prospero::StencilFormat::kInvalid);
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const bool has_htile = z.z_info.htile_acceleration;
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const auto samples = render_sample_count(z.z_info.num_samples);
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if (samples == 0) {
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@@ -156,8 +156,8 @@ void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, RenderCommandB
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DepthFatal("invalid depth view: base=%u last=%u", z.depth_view.slice_start,
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z.depth_view.slice_max);
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}
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if ((stencil_active && !has_stencil) || rc.resummarize_enable || rc.copy_centroid ||
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rc.copy_sample != 0 || z.z_info.expclear_enabled || z.stencil_info.expclear_enabled ||
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if (rc.resummarize_enable || rc.copy_centroid || rc.copy_sample != 0 ||
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z.z_info.expclear_enabled || z.stencil_info.expclear_enabled ||
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z.z_info.partially_resident || z.stencil_info.partially_resident ||
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z.z_info.max_mip_level != 0 || z.depth_view.current_mip_level != 0 ||
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z.depth_info.addr5_swizzle_mask != 0 || z.depth_info.array_mode != 0 ||
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@@ -279,10 +279,10 @@ void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, RenderCommandB
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r.depth_min_bounds = hw.GetDepthBoundsMin();
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r.depth_max_bounds = hw.GetDepthBoundsMax();
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r.stencil_clear_enable = rc.stencil_clear_enable;
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r.stencil_clear_enable = has_stencil && rc.stencil_clear_enable;
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r.stencil_clear_value = hw.GetStencilClearValue();
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r.stencil_test_enable = dc.stencil_enable;
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if (dc.stencil_enable) {
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r.stencil_test_enable = has_stencil && dc.stencil_enable;
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if (r.stencil_test_enable) {
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if (dc.stencilfunc > static_cast<uint8_t>(vk::CompareOp::eAlways) ||
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(dc.backface_enable &&
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dc.stencilfunc_bf > static_cast<uint8_t>(vk::CompareOp::eAlways)) ||
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