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shader: implement RDNA2 scalar quad-mask reduction
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@@ -498,6 +498,7 @@ std::string InstructionToString(const Instruction& inst) {
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case Opcode::S_FF1_I32_B64:
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case Opcode::S_NOT_B64:
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case Opcode::S_WQM_B64:
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case Opcode::S_QUADMASK_B64:
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case Opcode::S_AND_SAVEEXEC_B32:
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case Opcode::S_ANDN1_SAVEEXEC_B32:
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case Opcode::S_AND_SAVEEXEC_B64:
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