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shader: preserve clamped scalar material selector provenance
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@@ -513,6 +513,7 @@ struct DescriptorSource {
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uint32_t source = UINT32_MAX;
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uint32_t stride = 0;
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uint32_t offset = 0;
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uint32_t maximum = UINT32_MAX;
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// Four DWORD bitmap words per record; set-bit ranks subtract from the last key.
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bool bitset = false;
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std::optional<CountedRows> rows;
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