shader: preserve clamped scalar material selector provenance

This commit is contained in:
nmzik
2026-10-13 05:44:07 +02:00
parent 6309ac838d
commit fe6499b86e
4 changed files with 38 additions and 2 deletions
@@ -513,6 +513,7 @@ struct DescriptorSource {
uint32_t source = UINT32_MAX;
uint32_t stride = 0;
uint32_t offset = 0;
uint32_t maximum = UINT32_MAX;
// Four DWORD bitmap words per record; set-bit ranks subtract from the last key.
bool bitset = false;
std::optional<CountedRows> rows;