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shader: remove second IR layer
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@@ -548,9 +548,10 @@ void CreatePipelineInternal(
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uint32_t attr_size = 4;
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auto registers_num = vs_input_info.resources_dst[index].registers_num;
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auto used_components = (vs_input_info.resource_fetch_components[index] > 0
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? vs_input_info.resource_fetch_components[index]
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: registers_num);
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const auto compiled_components =
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vs_input_info.stage.program->info.vertex_fetch_components[index];
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auto used_components =
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compiled_components > 0 ? static_cast<int>(compiled_components) : registers_num;
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GetInputFormat(vs_input_info.resources[index], input_attr[index].format, attr_size,
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static_cast<uint32_t>(used_components));
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