shader: remove second IR layer

This commit is contained in:
nmzik
2026-08-26 07:42:51 +02:00
parent e2c840cb23
commit ffa69d48de
49 changed files with 3691 additions and 6001 deletions
@@ -1,42 +1,104 @@
#include "graphics/shader/recompiler/frontend/translate/Translator.h"
#include "graphics/shader/shader.h"
#include <algorithm>
#include <array>
#include <fmt/format.h>
namespace Libs::Graphics::ShaderRecompiler::Frontend::Detail {
namespace Libs::Graphics::ShaderRecompiler::Frontend {
IR::ExportFlags Translator::AddExportInfo(const IR::Instruction& inst) {
const auto index = static_cast<uint32_t>(value_program.export_info.size());
value_program.export_info.push_back(inst.export_info);
namespace {
IR::ExportTargetKind ExportTargetKindFromTarget(uint32_t target, uint32_t& index) {
index = 0;
switch (target) {
case 0x08u: return IR::ExportTargetKind::MrtZ;
case 0x09u: return IR::ExportTargetKind::Null;
case 0x14u: return IR::ExportTargetKind::Primitive;
default: break;
}
if (target <= 0x07u) {
index = target;
return IR::ExportTargetKind::Mrt;
}
if (target >= 0x0cu && target <= 0x0fu) {
index = target - 0x0cu;
return IR::ExportTargetKind::Position;
}
if (target >= 0x20u && target <= 0x3fu) {
index = target - 0x20u;
return IR::ExportTargetKind::Parameter;
}
return IR::ExportTargetKind::Unknown;
}
} // namespace
IR::ExportFlags Translator::AddExportInfo(const Decoder::Instruction& inst) {
IR::ExportInfo info;
info.kind = ExportTargetKindFromTarget(inst.exp.target, info.index);
info.target = inst.exp.target;
info.en = inst.exp.en;
info.done = inst.exp.done;
info.compr = inst.exp.compr;
info.vm = inst.exp.vm;
const auto index = static_cast<uint32_t>(program.export_info.size());
program.export_info.push_back(info);
return {.index = index, .pc = inst.pc};
}
bool Translator::TranslateAttributeOperation(const IR::Instruction& inst) {
if (inst.op == IR::Opcode::LoadInputF32) {
for (uint32_t component = 0; component < inst.input_info.component_count; component++) {
const auto chan = inst.input_info.chan + component;
const auto value = inst.input_info.interpolation_mode < 3u
? ir.Emit(IR::ValueOpcode::GetInterpolationParameter,
{IR::Value(inst.input_info.attr), IR::Value(chan),
IR::Value(inst.input_info.interpolation_mode)})
: ir.Emit(IR::ValueOpcode::GetAttribute,
{IR::Value(inst.input_info.attr), IR::Value(chan)});
WriteOperand(OffsetOperand(inst.dst, component), value);
}
return true;
bool Translator::TranslateEmbeddedFetch(const Decoder::Instruction& inst, uint32_t attribute,
uint32_t component_count) {
for (uint32_t component = 0; component < component_count; component++) {
const auto value =
ir.Emit(IR::ValueOpcode::GetAttribute, {IR::Value(attribute), IR::Value(component)});
WriteOperand(OffsetOperand(inst.dst, component), value);
}
if (inst.op == IR::Opcode::Export) {
std::array<IR::Value, 4> components {IR::Value(0u), IR::Value(0u), IR::Value(0u),
IR::Value(0u)};
for (uint32_t index = 0; index < std::min(inst.src_count, 4u); index++) {
components[index] = ReadRawU32(PlainOperand(inst.src[index]));
}
const auto data = ir.Emit(IR::ValueOpcode::CompositeConstructU32x4,
{components[0], components[1], components[2], components[3]});
ir.Emit(IR::ValueOpcode::SetAttribute, {data, ir.GetExec()}, AddExportInfo(inst));
return true;
}
return false;
return true;
}
} // namespace Libs::Graphics::ShaderRecompiler::Frontend::Detail
bool Translator::TranslateAttributeOperation(const Decoder::Instruction& inst, std::string* error) {
switch (inst.opcode) {
case Decoder::Opcode::V_INTERP_P1_F32: return true;
case Decoder::Opcode::V_INTERP_P2_F32:
case Decoder::Opcode::V_INTERP_MOV_F32: {
if (inst.opcode == Decoder::Opcode::V_INTERP_MOV_F32 && inst.src0.value >= 3u) {
return ShaderError::Fail(
error, fmt::format("v_interp_mov_f32 mode {} is reserved at pc 0x{:08x}",
inst.src0.value, inst.pc));
}
const auto interpolation_mode =
inst.opcode == Decoder::Opcode::V_INTERP_MOV_F32 ? inst.src0.value : 3u;
const auto value =
interpolation_mode < 3u
? ir.Emit(IR::ValueOpcode::GetInterpolationParameter,
{IR::Value(inst.src1.value), IR::Value(inst.src2.value),
IR::Value(interpolation_mode)})
: ir.Emit(IR::ValueOpcode::GetAttribute,
{IR::Value(inst.src1.value), IR::Value(inst.src2.value)});
WriteOperand(inst.dst, value);
return true;
}
case Decoder::Opcode::EXP: {
uint32_t index = 0;
if (ExportTargetKindFromTarget(inst.exp.target, index) ==
IR::ExportTargetKind::Unknown) {
return ShaderError::Fail(
error, fmt::format("unsupported EXP target 0x{:02x} at pc 0x{:08x}",
inst.exp.target, inst.pc));
}
std::array<IR::Value, 4> components {IR::Value(0u), IR::Value(0u), IR::Value(0u),
IR::Value(0u)};
for (uint32_t source = 0; source < std::min(inst.src_count, 4u); source++) {
components[source] = ReadRawU32(PlainOperand(SourceAt(inst, source)));
}
const auto data = ir.Emit(IR::ValueOpcode::CompositeConstructU32x4,
{components[0], components[1], components[2], components[3]});
ir.Emit(IR::ValueOpcode::SetAttribute, {data, ir.GetExec()}, AddExportInfo(inst));
return true;
}
default: return false;
}
}
} // namespace Libs::Graphics::ShaderRecompiler::Frontend