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shader: remove second IR layer
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@@ -1,6 +1,6 @@
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#pragma once
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#include "graphics/shader/recompiler/ir/ValueProgram.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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namespace Libs::Graphics::ShaderRecompiler::IR {
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@@ -8,6 +8,6 @@ struct ReadLaneStats {
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uint32_t rewritten_reads = 0;
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};
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[[nodiscard]] ReadLaneStats EliminateReadLane(ValueProgram& program, uint32_t wave_size);
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[[nodiscard]] ReadLaneStats EliminateReadLane(Program& program, uint32_t wave_size);
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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