mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 02:47:02 +02:00
shader: remove second IR layer
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@@ -15,7 +15,7 @@
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#include "graphics/host_gpu/renderer/renderContext.h"
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#include "graphics/shader/recompiler/ShaderRecompiler.h"
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#include "graphics/shader/recompiler/frontend/decode/ShaderDecoder.h"
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#include "graphics/shader/recompiler/ir/ValueProgram.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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#include "graphics/shader/shaderVertexMetadata.h"
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#include "kernel/memory.h"
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#include "libs/errno.h"
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@@ -49,9 +49,6 @@ namespace Libs::Graphics {
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namespace {
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constexpr uint32_t PsInputOffsetMask = 0x0000001fu;
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constexpr uint32_t PsInputFlatShade = 0x00000400u;
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bool ReadShaderGuestMemory(void*, uint64_t address, uint32_t* value) {
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return value != nullptr &&
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Libs::LibKernel::Memory::TryReadGpuCleanBacking(address, value, sizeof(*value));
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@@ -59,40 +56,6 @@ bool ReadShaderGuestMemory(void*, uint64_t address, uint32_t* value) {
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} // namespace
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uint32_t ShaderPixelParameterMappedLocation(const ShaderPixelInputInfo& info, uint32_t input) {
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return input < info.input_num ? info.interpolator_settings[input] & PsInputOffsetMask : input;
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}
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uint32_t ShaderPixelParameterLocation(const ShaderPixelInputInfo& info,
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std::span<const uint32_t> active_inputs, uint32_t input) {
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std::array<bool, 32> used_locations {};
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for (const auto active_input: active_inputs) {
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auto location = ShaderPixelParameterMappedLocation(info, active_input);
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if (location < used_locations.size() && used_locations[location]) {
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location = active_input;
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while (location < used_locations.size() && used_locations[location]) {
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location++;
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}
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EXIT_NOT_IMPLEMENTED(location >= used_locations.size());
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}
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if (active_input == input) {
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return location;
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}
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used_locations[location] = true;
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}
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return ShaderPixelParameterMappedLocation(info, input);
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}
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bool ShaderPixelParameterIsFlat(const ShaderPixelInputInfo& info, uint32_t input) {
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return input < info.input_num && (info.interpolator_settings[input] & PsInputFlatShade) != 0 &&
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!ShaderPixelParameterIsCustom(info, input);
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}
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bool ShaderPixelParameterIsCustom(const ShaderPixelInputInfo& info, uint32_t input) {
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return input < 32u && (info.custom_interpolation_mask & (1u << input)) != 0;
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}
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struct ShaderBinaryInfo {
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uint8_t signature[7];
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uint8_t version;
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@@ -1035,7 +998,7 @@ static std::string ShaderDescribeSpecialization(const ShaderRecompiler::IR::Prog
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program.bindings.push_constant_size, program.bindings.descriptors.size(),
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program.bindings.user_data_registers.size(), program.info.buffers.size(),
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program.info.images.size(), program.info.samplers.size(), program.info.addresses.size(),
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program.values != nullptr ? program.values->srt_reads.size() : 0u);
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program.srt_reads.size());
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for (uint32_t i = 0; i < program.info.buffers.size(); i++) {
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const auto& buffer = program.info.buffers[i];
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ret +=
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