Commit Graph

18 Commits

Author SHA1 Message Date
nmzik d4f8338937 renderer: lower masked stencil xor exactly 2026-08-07 19:13:21 +02:00
nmzik fb5ecec455 renderer: ignore stale stencil state for depth-only targets 2026-08-02 14:14:32 +02:00
nmzik 6bca35d1f5 renderer: broaden compatibility 2026-07-31 11:36:12 +02:00
nmzik a6b61d7aa0 refactor(graphics): split renderer and recompiler into focused modules 2026-07-29 00:30:24 +02:00
nmzik 142b3c20fa graphics: unify buffer bindings and depth target handling 2026-07-27 10:12:41 +02:00
nmzik a20cf5d298 refactor renderer 2026-07-27 02:27:29 +02:00
nmzik 0a5f78c727 graphics: refactoring #2 2026-07-21 07:37:52 +02:00
nmzik 999f87576e graphics: add native PS5 MSAA and safe image allocation reuse 2026-07-21 07:37:52 +02:00
nmzik cbc11d2eaf Refactor graphics #1 2026-07-19 00:54:31 +02:00
nmzik 7905f2d12f graphics: migrate Vulkan backend to Vulkan-Hpp 2026-07-18 12:33:21 +02:00
nmzik 601c82a031 format source files 2026-07-18 09:01:52 +02:00
nmzik f136c46519 preserve DB_DEPTH_SIZE_XY and add tiled readback 2026-07-17 23:04:51 +02:00
nmzik 75d20486ba Vulkan driver query caching 2026-07-17 18:09:20 +02:00
nmzik f9af3d15ff Split renderState header 2026-07-17 14:04:59 +02:00
nmzik dd58deae15 D16S8 support 2026-07-17 08:39:57 +02:00
nmzik ae86249765 Support layered PS5 image alias transitions 2026-07-16 21:56:09 +02:00
nmzik 0d7c7510d7 Implement 0x12 CopyData, sampled-to-depth fix, stencil detailing 2026-07-16 19:58:11 +02:00
nmzik 147188b143 Initial commit 2026-07-16 10:21:41 +02:00