* loader: keep the output of a process LoadExec relaunches
LoadExec on Windows starts a new emulator process and exits the current
one. The new process was created without a console and without the
standard handles, so everything it printed was lost: a redirected log of
a game that relaunches itself ended at the relaunch.
Hand the new process the standard input, output and error handles,
inheriting only those, and let it share the console when there is one.
* loader: flush output before LoadExec starts the new program
On Windows, LoadExec flushed the C streams only after the new process
had been created, so output the old process still held could appear
after the new one's first lines. On Linux they were not flushed at all
before exec, which discards them.
Flush the log and every stream before starting the new program.
* loader: continue the log file across LoadExec
With --printf-direction File, the program LoadExec starts is given the
same --printf-output-file and opened it anew, emptying it. Everything
the first program had logged, its LoadExec line included, was lost.
LoadExec now sets KYTY_RELAUNCHED for the program it starts, which then
appends to the log file instead of replacing it. On Linux the variable
goes into the environment passed to exec rather than this process's
own, which other threads may be reading.
* loader: show LoadExec switches on the console
LoadExec logged the program it switched to only when guest output was
logged, and then only into the log: on a console the new program's
startup output followed the old one's without anything marking where
one program ended and the next began.
Write the switch to the console as well as the log, with the program's
arguments.
* systemservice: add an option to report the notice screen as skipped
sceSystemServiceGetNoticeScreenSkipFlag always returned false. Return the
new skip_notice_screen option instead. Games that check this flag skip
their boot logo movies when it is set; Marvel's Wolverine, for example,
then does not queue movies/BootSequence/BootSequence.movie.
The option defaults to off, so behaviour is unchanged unless it is
enabled with --skip-notice-screen true or the launcher's "Skip boot
logos" checkbox. The launcher stores it with the other per-game settings,
so it is included in per-game config import and export.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten skip notice screen wording
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
* Map UDS events to trophies via dumped metadata and redesign trophy UI
Correlate each UDS event to its stat ID (uds00.ucp) and trophy target (trophy00.ucp) instead of a hard-coded event, store trophy JSON with unlock date/time outside _SaveData, and add a PS5-style toast, viewer and overview.
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
* Fix trophy rule evaluation and share progress accounting
* Match trophy and reload toolbar styling
---------
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
* window: auto-hide the cursor over the game window
Hide the cursor when the game window is created and whenever the mouse
has been idle for two seconds; any mouse motion, button or wheel event
shows it again. Games that draw their own cursor (e.g. Blue Prince) no
longer show the host pointer on top of it.
Only real mouse input counts as activity: synthetic touch/pen mouse
events and zero-delta motion (sent by some platforms on focus or cursor
visibility changes) are ignored. The event loop only waits with a
timeout while the cursor is visible, so it still blocks indefinitely
once the cursor is hidden. The cursor is restored on shutdown.
Uses SDL_HideCursor/SDL_ShowCursor, which SDL implements for X11,
Wayland, Cocoa and Win32 and which only affect the cursor over the
emulator window.
Closes#282
* window: make cursor auto-hide optional in CLI and launcher
Co-authored-by: Anatolii Kucheruk <anatolii.kucheruk01@gmail.com>
---------
Co-authored-by: nmzik <Nmzik@mail.ru>
Co-authored-by: Anatolii Kucheruk <anatolii.kucheruk01@gmail.com>
* pad: send DualSense speaker and haptic audio over Bluetooth
* ci: fix Opus clang-cl build and macOS memory tracker test
* docs: remove Bluetooth notes from project README
* pad: keep Bluetooth audio work off emulation timing path
* pad: smooth DualSense speaker audio on USB and Bluetooth
* tests: find available macOS guest range for page manager
* pad: keep haptic waveform when Bluetooth queue overflows
* audio: reject zero output sample frequency
* Simplify DualSense audio routing and fix Bluetooth batching
* controller: add global DualSense volume and vibration controls
* Simplify global controller settings
---------
Co-authored-by: Codex <codex@openai.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
launcher: configure and preview controller lightbar color
Add an optional lightbar color to launcher settings and pass it to the emulator with --controller-color. Preview changes on RGB gamepads, handle controller hotplug events, and restore the saved color when settings dialogs close. Release launcher preview handles when starting a game.
Co-authored-by: m66401970-eng <m66401970@gmail.com>
common: don't follow reparse points in the Windows recursive file walk
SysFileFindFiles recurses into every entry carrying
FILE_ATTRIBUTE_DIRECTORY, which on Windows includes directory symlinks
and junctions. A junction pointing at one of its own ancestors makes the
walk recurse until the stack runs out.
The Linux implementation already guards against this: it uses lstat
rather than stat specifically so a symlink is never followed into a
cycle. Skip reparse-point entries on Windows for the same reason.
Co-authored-by: nmzik <Nmzik@mail.ru>
GetCacheAccessType returned the sys_file_cache_type_t enum values as
CreateFileW flags: SYS_FILE_CACHE_SEQUENTIAL_SCAN (2) became
FILE_ATTRIBUTE_HIDDEN and SYS_FILE_CACHE_AUTO (0) lost the normal
attributes, and no FILE_FLAG_SEQUENTIAL_SCAN hint was ever applied.
Return FILE_FLAG_SEQUENTIAL_SCAN / FILE_ATTRIBUTE_NORMAL instead,
mirroring the POSIX fadvise handling on Linux.
Preserve native Windows paths for filesystem operations, command-line options,
and game icons. Complete Unicode handling in recursive file listings and file
logging, restore unmounting by host directory, and extend regression coverage.
Original implementation by Augusto Domingos (@AghastyGD); retain all five of
his PR commits and include the reviewed follow-up fixes.
Closes#714
Co-authored-by: Augusto Domingos <augustodomingosvasco@gmail.com>