nmzik
e591a66b67
Revert "shader: preserve raw VCC bits in S_MOV_B64 ( #418 )"
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This reverts commit 6758d67942 .
An EXEC pair loses its mask provenance and falls into the raw high-word path. The saved all-ones high word then keeps waterfall branches true and wedges GPU work.
2026-09-01 07:50:37 +04:00
nomolao2-cell
6758d67942
shader: preserve raw VCC bits in S_MOV_B64 ( #418 )
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* shader: preserve raw VCC bits in S_MOV_B64
* fix(shader): centralize scalar U64 mask provenance
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Co-authored-by: nmzik <Nmzik@mail.ru >
2026-08-31 03:04:16 +04:00
nmzik
5bd447d2a2
shader: implement DS_BPERMUTE_B32
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Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
2026-08-29 19:23:19 +04:00
nmzik
5e64efce4f
graphics: support RDNA2 custom pixel interpolation
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Co-authored-by: Senaxx <Senaxx@users.noreply.github.com >
2026-08-21 23:33:40 +02:00
nmzik
49ea1680f8
graphics: use per-invocation shader masks
2026-08-21 08:03:22 +02:00
Senaxx
56a15c2036
Implement RDNA2 per-invocation scratch memory
2026-08-21 03:32:47 +02:00
nmzik
85cf965d54
refactor(shader): centralize typed resource metadata
2026-08-21 03:32:47 +02:00
nmzik
6e9f162bd4
refactor(shader): compact paired 64-bit lowering
2026-08-21 03:32:47 +02:00
nmzik
c236ba713d
refactor(shader): preserve native wide shared operations
2026-08-21 03:32:47 +02:00
nmzik
c9e942a972
refactor(shader): compact whole-quad mask lowering
2026-08-21 03:32:47 +02:00
nmzik
5383972e96
refactor(shader): preserve native wide buffer operations
2026-08-21 03:32:47 +02:00
nmzik
e1bcc298a0
refactor(shader): remove register-state compatibility paths
2026-08-21 03:32:47 +02:00
nmzik
b42380ced6
shader_recompiler: add SSA
2026-08-18 03:53:41 +02:00