Commit Graph

244 Commits

Author SHA1 Message Date
Çağatay Güçlü deb45a8bb2 kernel: use the AMPR filter for APR completion events 2026-10-05 02:24:51 +04:00
Pyxellator 719e02574a launcher: Raise DualSense speaker volume range for SpeakerFX (#1043)
controller: restore speaker midpoint and raise volume ceiling
2026-10-04 19:48:25 +04:00
Arthur Alves c885da0a3f haptics: recognize 'Wireless Controller' audio endpoint on Linux (#1046)
On Linux (PipeWire / ALSA), the 4-channel USB audio playback device for
the DualSense controller is named 'Wireless Controller' based on Sony's
USB product descriptor string. Previously, FindDevice() only matched
names containing 'DualSense', causing quad-channel endpoint discovery to
fail on Linux systems.

Add 'Wireless Controller' to the allowed endpoint names when 4 channels
are present, and add a test case verifying discovery under this name.
2026-10-04 19:44:55 +04:00
nmzik e7f6327068 net: emulate Windows PEEK and WAITALL receives
Co-authored-by: Firas Ben Mbarek <firasbenmbarek@outlook.com>
Co-authored-by: rudy-07 <kanhaiffco2007@gmail.com>
Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com>
Co-authored-by: usopp-sama <go4av05.pvtx@gmail.com>
Co-authored-by: wruwami <wruwami@users.noreply.github.com>
2026-10-03 17:14:41 +02:00
Pyxellator 820856b301 launcher: dualsense vibration/volume setting (#973)
* pad: send DualSense speaker and haptic audio over Bluetooth

* ci: fix Opus clang-cl build and macOS memory tracker test

* docs: remove Bluetooth notes from project README

* pad: keep Bluetooth audio work off emulation timing path

* pad: smooth DualSense speaker audio on USB and Bluetooth

* tests: find available macOS guest range for page manager

* pad: keep haptic waveform when Bluetooth queue overflows

* audio: reject zero output sample frequency

* Simplify DualSense audio routing and fix Bluetooth batching

* controller: add global DualSense volume and vibration controls

* Simplify global controller settings

---------

Co-authored-by: Codex <codex@openai.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-03 18:02:59 +04:00
nmzik 45f55413e0 Keep sign-in dialogs active until user dismissal through shared system presentation 2026-10-03 17:31:16 +04:00
nmzik c3330caba2 Report NP Web API memory pool statistics for active library contexts 2026-10-03 17:31:16 +04:00
nmzik 92c22d60ef Support periodic kernel timers through shared event queue deadlines 2026-10-03 17:31:15 +04:00
nmzik a0858abe35 Implement batch AIO completion polling and deletion with per-request results 2026-10-03 17:31:15 +04:00
nmzik 5766b241c3 Implement POSIX thread stack attribute import through kernel setter 2026-10-03 17:31:15 +04:00
nmzik 2545723065 Stub NetResolverAbort import AzqoBha7js4 with success 2026-10-02 15:49:55 +04:00
Devran Cosmo Uenal 82a2f4ad42 controller: cycle DualSense speaker volume, vibration and trigger intensity in game (#946)
* controller: cycle DualSense speaker volume, vibration and trigger intensity in game

Three new input mapping controls cycle the PS5's controller settings in
game (default keys 1, 2 and 3): speaker volume (100% -> off -> 2% -> 12%
-> 42%), vibration intensity and trigger effect intensity (strong -> off
-> weak -> medium). Each starts at full and is not saved.

Changing vibration or trigger intensity re-sends the game's last rumble
and trigger effect, so the change is felt immediately.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Clean up controller settings test captures and formatting

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-02 15:11:34 +04:00
Pyxellator e1be2ead54 DualSense haptics and controller speaker sound bluethooth (#969)
* pad: send DualSense speaker and haptic audio over Bluetooth

* ci: fix Opus clang-cl build and macOS memory tracker test

* docs: remove Bluetooth notes from project README

* pad: keep Bluetooth audio work off emulation timing path

* pad: smooth DualSense speaker audio on USB and Bluetooth

* tests: find available macOS guest range for page manager

* pad: keep haptic waveform when Bluetooth queue overflows

* audio: reject zero output sample frequency

* Simplify DualSense audio routing and fix Bluetooth batching

---------

Co-authored-by: Codex <codex@openai.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-02 14:55:00 +04:00
nomolao2-cell 89792a3bca Improve Hades II compatibility (#964)
Fix Hades II startup and color clears

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-02 14:37:49 +04:00
Mr.Hakkuh 70a475ec8c audio: fix popping and time-stretching in output (#966)
fix audio accumulated timing drift

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-02 13:22:38 +04:00
Aryan Sharma 44798085bd network: handle SO_NBIO on non-Windows hosts (#954)
* network: handle SO_NBIO on non-Windows hosts

Setsockopt only translated the guest SOL_SOCKET/SO_NBIO (0x1200) option
under _WIN32; other hosts rejected it with ENOPROTOOPT. FMOD Studio's Live
Update listener sets SO_NBIO, so on Linux its socket setup failed and the
Studio async manager latched FMOD_ERR_NET_CONNECT. Every blocking Studio
call then failed: loadBankFile returned FMOD_ERR_NOTREADY for all banks,
leaving the game silent and stuck on the splash screen waiting for
RuntimeManager.HaveAllBanksLoaded (PPSA28997).

Toggle O_NONBLOCK with fcntl on non-Windows hosts.

* network: map connection errors from POSIX socket calls

ConvertHostSocketError only covered a handful of errno values on
non-Windows hosts, so anything else reached the guest as EIO. With
SO_NBIO now honoured there, a nonblocking connect() that is still in
progress returned EIO instead of EINPROGRESS (and EALREADY on retry).

Map the same connection and network errors the Windows branch already
translates.

* network: share nonblocking socket error handling

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-01 17:54:21 +04:00
Ewen trividic b7a1fac898 input: correct gyro orientation drift with the accelerometer (#899)
* input: correct gyro orientation drift with the accelerometer

* input: simplify gyro drift correction and reset gravity on reconnect

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-30 22:40:53 +04:00
nmzik 17100ec968 shareplay: return initialized connection information 2026-09-30 19:56:25 +04:00
Senaxx 8ba2caf58a videoout: WQHD detection and VRR peg/unpeg 2026-09-30 17:45:51 +04:00
Senaxx 48b52d31b5 libs: libScePngEnc on stb_image_write 2026-09-30 17:06:41 +04:00
nmzik 840b9f5753 Fix unnecessary queue drains in predication and suspend points 2026-09-30 16:51:40 +04:00
Pyxellator 05057c9441 launcher: configure and preview DualSense lightbar color (#912)
launcher: configure and preview controller lightbar color

Add an optional lightbar color to launcher settings and pass it to the emulator with --controller-color. Preview changes on RGB gamepads, handle controller hotplug events, and restore the saved color when settings dialogs close. Release launcher preview handles when starting a game.

Co-authored-by: m66401970-eng <m66401970@gmail.com>
2026-09-30 00:46:44 +04:00
nmzik da9b38af2b ampr: reuse file-read staging storage on the APR worker
Co-authored-by: Mac <me@itsmemac.com>
2026-09-29 21:56:38 +04:00
nmzik c045f08904 ampr: schedule address waits without blocking other priorities
Co-authored-by: Mac <me@itsmemac.com>
2026-09-29 21:56:38 +04:00
nmzik 5bf9218b32 ampr: keep commands in one append-ordered sequence 2026-09-29 21:56:38 +04:00
Aspen 4b0de1b672 Zarchive Loading (#724)
* Simplify archive loading and harden filesystem integration

* Restore directory entry name length assertion

* Keep graphics-dependent filesystem tests out of CI

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-29 00:06:44 +04:00
nmzik 0471c9991c audio: implement AudioOut2 user capability queries 2026-09-28 22:17:43 +04:00
nmzik b10bd53dd3 audio: prevent ATRAC9 vibration configuration heap corruption 2026-09-28 22:17:43 +04:00
Devran Cosmo Uenal 22ff4693c5 audio: play pad speaker ports on the DualSense speaker (#868)
* audio: play pad speaker ports on the DualSense speaker

Route the right channel to the speaker with the audio-control values the Linux hid-playstation
driver uses without headphones, and fall back to the main output while no DualSense audio device
is active. Also stop the previous DualSense's rumble when another DualSense becomes active.

* audio: harden DualSense speaker routing and fallback

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-28 20:00:58 +04:00
Emil 05f92b6422 libCes CP932 fix for Windows/macOS, fix SaveDataDialog lockups (#878)
* libs: fix CP932 iconv conversion on Windows and macOS

SDL3's SDL_SYSTEM_ICONV build option defaults off on Windows and macOS,
so SDL falls back to its own bundled iconv there, which only implements
ASCII/Latin-1/UTF/UCS. SDL_iconv_open("UTF-8", "CP932") always failed as
a result, crashing games that convert Shift-JIS strings via
sceCesMbcsStrToUtf8Str (e.g. save-data dialogs).

Add a small CesIconv shim selected at compile time: Windows converts one
character at a time via the Win32 codepage-932 APIs, replicating
SDL_iconv's chunked semantics and error codes; macOS calls real POSIX
iconv directly, since libiconv is always present there and does support
CP932, unlike SDL's fallback. Linux is untouched, since SDL already
links real system iconv by default there.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* libs: fix SaveDataDialog infinite loop on save

SaveDataDialogOpen() jumped straight from SAVE_STATUS_INITIALIZED (1) to
SAVE_STATUS_FINISHED (3), skipping SAVE_STATUS_RUNNING (2) entirely. At
least one title's save-write dialog stage only accepts a FINISHED status
after observing a RUNNING poll first; without it, the title assumed the
Open() request never took effect and re-issued it forever, hanging the
save flow (this only became visible once the CP932 crash above stopped
masking it).

Open() now starts the dialog as RUNNING. UpdateStatus() advances the
state machine, reporting RUNNING once before flipping to FINISHED for
subsequent polls; GetStatus() is untouched, staying a pure peek with no
side effects, matching the real SDK's pump-vs-peek split between the two
calls.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* Add iconv linking to macOS

* Fix missing macOS iconv link for tests

* Fix CP932 edge cases and save dialog status consistency

---------

Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-28 18:42:22 +04:00
nmzik 34a3eb6b58 memory: recycle automatic backing through physical ownership 2026-09-28 18:01:49 +04:00
nmzik a20b64d3e5 audio: rewind compressed sampler blocks at loop boundaries 2026-09-28 18:01:49 +04:00
nmzik c91fe80d64 memory: separate extended allocations from ordinary guest mappings 2026-09-28 18:01:49 +04:00
Elija 025b39c018 Fix empty query handling in HttpUriParse (#764)
* Fix empty query handling in HttpUriParse

* Handle empty URI query consistently

* Cover empty URI query handling

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-27 16:07:03 +04:00
João Lobo 7c8583d204 audio: implement the AJM Opus decoder (#858)
* audio: implement the AJM Opus decoder

* Audio: simplify Opus decoding and preserve packet boundaries

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-27 15:53:20 +04:00
nmzik e51f252b75 AvPlayer: preserve clip timestamps across playback loops 2026-09-27 15:23:36 +04:00
Pcniado bec67b7863 Fix HITMAN 3 boot, layered presentation, and socket imports (#851)
* videoout: synchronize layered flips with premultiplied composition

* shader: support unsigned FFBH subword sources

* shader: apply cube-face result scaling

* shader: prune buffer reads proven out of bounds

* net: implement send and receive exports with shared socket handling

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-27 02:13:30 +04:00
Devran Cosmo Uenal a22a9d9348 audio: play DualSense haptics from vibration audio ports (#843)
* audio: play DualSense haptics from vibration audio ports

Games drive the DualSense's actuators through a vibration audio port, one channel per actuator.
These ports had no device, so their samples were dropped. Over USB the DualSense is a 4-channel
audio device whose back channels feed the actuators; play the port's samples there through SDL.

The device is looked up while the port plays, so the controller can be connected at any time. The
queue keeps about the latency of the regular audio path, with the playback rate nudged by up to 3%
when the port is fed off real time.

While haptic audio plays, hold a DualSense's rumble at zero: SDL disables audio haptics whenever
rumble is non-zero.

Add pad_haptics tests for the sample conversion, device-name matching and rate correction.

* Simplify DualSense audio haptics and restore idle rumble

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-27 00:37:27 +04:00
Devran Cosmo Uenal e0b682e4b2 AvPlayer: fix Crash Bandicoot 4 intro playback and green video padding (#848)
* AvPlayer: advance the shared audio-master clock after final audio frame

* AvPlayer: initialize padded NV12 planes with neutral black

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-26 20:39:46 +04:00
Emil 313b60e922 Capture PCM at set time when multiple AudioOut2 ports share a buffer (#826)
* capture PCM at set time when ports share a buffer

* Snapshot size limit and open device check

* Fall back to PCM pointer on stale snapshot

* audio: own AudioOut2 PCM at attribute set time

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-26 02:19:49 +04:00
nmzik 0fb3ac5605 kernel: retain modules until their final explicit unload 2026-09-25 21:15:41 +04:00
nmzik 5ce4f08364 audio: improve NGS2 stream and ATRAC9 playback 2026-09-25 18:26:08 +04:00
nmzik 7e1c2d1532 avplayer: auto-start playback without an event callback 2026-09-25 16:39:54 +04:00
Devran Cosmo Uenal f7ae6e0a83 audio: support NGS2 PCM16 samplers and rear low-pass filters (#825)
* audio: support standard NGS2 PCM16 sampler playback

Extend the existing fixed-point PCM path to standard samplers, loops, and progress reporting. Apply voice events immediately and honor callback interruption during source advancement.

Reuse upstream rate and pitch handling. Add regression coverage for streaming, routing, callbacks, loops, and custom sampler controls; ngs2_sampler passes.

* audio: apply NGS2 rear low-pass filters

Handle rear low-pass FCQ controls at the output sample rate with per-channel history and channel masks. Preserve filter tails through streaming gaps and use the standard pi constant for coefficients.

Add regression coverage for frequency response, control layout, channel isolation, and starvation/refill continuity. Emulator build and both audio test suites pass.

* Preserve resampling phase for accepting voices

Only reset voice.sample_phase when there are no blocks and the voice does not accept blocks (change in src/libs/ngs2.cpp). Add TestResamplingPhaseAfterStarvation to tests to ensure sampler and custom sampler retain resampling phase and pending source advancement after starvation, and that SetupSampler still resets the phase. This prevents resampling phase loss during starvation/refill across sample rates.

* audio: correct sampler controls, lifecycle, and filter tails

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-25 15:44:58 +04:00
6d4m 7855c980cb audio: keep blocking AudioOut writes on an even cadence (#822)
* audio: keep blocking AudioOut writes on an even cadence

The blocking queue check only enforced a minimum cushion, so the guest
could queue a burst of buffers and then be blocked for the whole cushion.
Measured on PPSA03647, intervals between guest writes alternated between
0 ms and ~44 ms instead of one 5.33 ms buffer period, while the average
rate stayed correct at 48000 frames/s. Mixers that run on a timer cannot
track that cadence and the music turns slow and warbling.

Keep the cushion as-is, but also hold writes to the buffer period, and
skip that wait when the stream is running low so it cannot underrun.

Intervals become ~5.4 ms with microsecond-level deviation and the menu
music plays correctly.

* audio: reuse output clock after SDL queue priming

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-25 12:33:01 +04:00
nmzik e73324c2e0 Fix Linux fiber stack overflow with Clang 18 (#813)
Keep function-name formatting off small fiber stacks
2026-09-25 02:08:35 +04:00
Mac a20fb7f9f8 agc: trace per-frame packet parameters only with graphics debug dump
The per-frame ACB submit, indirect dispatch, reset-queue and patch-address
parameter dumps, and the flip-pending poll, are logged only with the graphics
debug dump, the way the DCB submit path already is. Otherwise they were about
7.5 MB of log a minute in the Spider-Man world.
2026-09-25 00:03:08 +04:00
nmzik 1cc0ac7ed8 ajm: share control handling to fully reset gapless decoders
Co-authored-by: Mac <me@itsmemac.com>
2026-09-25 00:01:51 +04:00
nmzik 83628a436e audio: fix NGS2 playback 2026-09-24 22:34:55 +04:00
nmzik 2165c710c3 audio: share block completion 2026-09-24 22:34:55 +04:00