Pixeluted
440245f616
gpu: bound overlapping image copies by both native backings
2026-10-19 05:04:56 +02:00
nmzik
bcf13e101e
shader: validate texture mip ranges and channel selectors
2026-10-15 22:28:01 +02:00
nmzik
b4406b0467
graphics: render packed 11-11-10 UNorm targets with exact rounding
...
Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
279bc95941
graphics: track HTile clears across PS5 depth array slices
...
Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
3a925efddf
graphics: preserve sparse spans in rebased mip-tail views
2026-10-14 16:07:49 +02:00
nmzik
8c7fe539b8
graphics: represent rebased contiguous mip-tail texture views
...
Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 15:56:45 +02:00
Ali Almohaya
3c9da9c3f4
graphics: decode both channels of RG32 float metadata clears
2026-10-13 21:33:50 +00:00
nmzik
ff6dffe298
graphics: decode packed unsigned float CMASK register clears
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-13 21:33:50 +00:00
nmzik
31b7be9ff2
graphics: materialize fast clears before sampling reused targets
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-13 21:27:07 +00:00
nmzik
8f7d745383
graphics: simplify image usage and dirty state
2026-10-13 21:27:07 +00:00
nmzik
f4692a450e
graphics: avoid full-cache scans when deleting stencil associations
...
Co-authored-by: overlordxrz-source <overlordxrz-source@users.noreply.github.com >
Co-authored-by: TheCruZ <thecruzwtf@gmail.com >
2026-10-13 21:27:07 +00:00
nmzik
e51de54ee4
add hdr display support
2026-10-11 20:29:32 +02:00
nmzik
93452b24e3
renderer: cache dynamic graphics state
2026-10-10 03:28:02 +02:00
nmzik
5559cfcbb2
renderer: optimize tiling and reuse centralized image layouts
2026-10-10 03:27:13 +02:00
TheCruZ
57c97ebd86
Decode 16-bit color clears ( TheCruZ/KytyPS5-GTA@b8dcd826 )
2026-10-06 00:35:02 +04:00
nmzik
5940e623d5
gpu: fix 10-11-11 render-target storage
...
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-10-05 02:24:51 +04:00
nmzik
068d7621db
graphics: preserve stencil view layers through uploads and clears
2026-10-04 18:39:34 +04:00
nmzik
8b0cc79acf
Preserve native slices when PS5 volume texture depth grows
2026-10-03 17:31:15 +04:00
frans
bd611bfe15
Honor explicit gather LOD with shared image mip selection
...
Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com >
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: Mac <me@itsmemac.com >
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-03 14:19:33 +04:00
BlackCAT
0d4f993358
Keep reused BC5 textures in their own guest layout
2026-10-03 14:19:32 +04:00
BlackCAT
ef4c5baf3a
Implement RDNA2 64-bit image atomic maximum
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-03 14:19:32 +04:00
nomolao2-cell
89792a3bca
Improve Hades II compatibility ( #964 )
...
Fix Hades II startup and color clears
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-02 14:37:49 +04:00
nmzik
c2f8e64f6d
graphics: reuse texture conversion scratch buffers across uploads
2026-10-02 00:51:15 +04:00
nmzik
44ba657573
renderer: validate depth swizzles by available channels
...
Co-authored-by: Mac <me@itsmemac.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-02 00:51:15 +04:00
João Lobo
539c0f7bf8
graphics: restore block image storage usage where the device supports it ( #894 )
2026-09-29 01:57:25 +04:00
nmzik
2016f8e2fe
gpu: address extended guest memory without widening dense cache tables
2026-09-28 18:01:49 +04:00
nmzik
0f1ff37f23
Graphics: materialize CMASK clears before publishing expanded metadata
2026-09-27 15:05:46 +04:00
nmzik
0ec43a8d3d
graphics: name Vulkan images and views only on creation
2026-09-25 16:15:05 +04:00
nmzik
cce0cd950c
videoout: add RGB10A2 PQ buffer support
...
Co-authored-by: Mac <me@itsmemac.com >
2026-09-24 20:46:04 +04:00
nmzik
c2b7b0b58c
Revert "BC7-RGBA32_UINT views (Vulkan validation)"
...
This reverts commit 165234b159 .
2026-09-18 11:12:36 +04:00
nmzik
165234b159
BC7-RGBA32_UINT views (Vulkan validation)
...
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
Co-authored-by: SueryRD <the.ai.tester2@gmail.com >
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
2026-09-18 09:11:55 +04:00
nmzik
f38d738ee2
Honor PS5 texture minimum LOD for streamed mip chains
...
Fix broken ground textures in ASTRO BOT.
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
fe26c1de17
Share SPIR-V module creation
2026-09-14 20:29:20 +04:00
nmzik
bbebb6419b
graphics: preserve PS5 array mip contents during cache promotion
...
PPSA05975
2026-09-14 06:58:32 +04:00
nmzik
25a44371e3
refactor(graphics)
2026-09-12 13:40:10 +04:00
nmzik
23e7df21b1
graphics: simplify texture upload and component mapping paths
2026-09-10 14:36:15 +04:00
nmzik
a305a6c1c6
graphics: share packed texture and render-target channel layouts
...
Resolve PS5 5551 textures with alpha in bit 15 and compose host channel order with guest selectors. Share the existing render-target mapping with sampled textures so packed layouts cannot diverge.
Add native GPU readback coverage for 5551 and 4444, arbitrary selectors, constants, and existing 1555 render-target mapping. Verified PPSA24515 through launch.json with Vulkan validation, advancing scenes and over 12,700 guest flips. Independent correctness and cleanliness audits passed.
2026-09-10 14:36:15 +04:00
nmzik
fde550ef66
graphics: simplify texture cleanup and swizzle decoding
2026-09-08 21:26:59 +04:00
nmzik
80a18e82b7
graphics: simplify image allocation
2026-09-08 21:26:58 +04:00
nmzik
ac3156df3a
graphics: fix Vulkan BC image compatibility checks`
2026-09-07 23:41:19 +02:00
nmzik
056dcee70c
graphics: simplify buffer allocations
2026-09-07 15:00:52 +04:00
nmzik
2097ebb414
render: support overlapping fragment depth feedback
2026-09-07 11:15:47 +04:00
nmzik
ad935311f0
Revert "render: add depth attachment feedback support"
2026-09-07 07:01:53 +04:00
nmzik
f880c58ccc
render: add depth attachment feedback support
...
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com >
2026-09-07 04:25:10 +04:00
nmzik
b5b4c06179
textures: share depth comparison view geometry
2026-09-06 20:18:31 +04:00
nmzik
807a594c2d
textures: keep atlas data across compressed block views
2026-09-06 18:57:26 +04:00
nmzik
dcaf4205cb
render: track pages for DMA fills and copies
2026-09-06 10:16:27 +04:00
nmzik
44f982bca7
render: apply DCC clears before binding images
...
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
Co-authored-by: Brandon Strong <brandostrong@gmail.com >
2026-09-06 08:00:59 +04:00
nmzik
13ad9f510d
render: clean up cache and image internals
2026-09-06 03:55:13 +04:00
nmzik
843c0c59be
render: use Vulkan-Hpp setup defaults
2026-09-05 14:42:14 +04:00