shadowbeat070
e239210279
Rewrite RenderDoc capture flow and host exceptions
2026-08-18 03:53:44 +02:00
nmzik
e857e332ac
graphics: handle PS5 DMA_DATA prefetch
2026-08-18 03:53:44 +02:00
nmzik
6b306f64d5
graphics: execute valid PM4 rewind packets
2026-08-18 03:53:44 +02:00
nmzik
e1366eb91d
graphics: resolve Standard4KB color targets
2026-08-18 03:53:44 +02:00
Senaxx
d7fd4a2864
graphics: accept asymmetric Z clip state
2026-08-18 03:53:42 +02:00
nmzik
30d57bed06
graphics: honor primitive restart state
2026-08-18 03:53:42 +02:00
nmzik
472c8213db
gpu: accept CB/DB release without GL2 writeback
2026-08-11 16:12:38 +02:00
nmzik
34cf130e4d
Refactor PM4 control register decoding
2026-08-11 16:12:38 +02:00
nmzik
21aa7b66ce
graphics: replace raw GPU enum values with typed formats
2026-08-11 16:12:38 +02:00
nmzik
11b95bed20
graphics: simplify render target format and color mapping resolution
2026-08-11 16:12:38 +02:00
nmzik
4cd6132758
gpu: allow byte-granular memory DMA
2026-08-09 05:31:18 +02:00
nmzik
9c263a9886
gpu: accept disabled default clip planes
2026-08-09 05:23:43 +02:00
nmzik
e3890febaa
agc: new abi
2026-08-09 01:32:32 +02:00
nmzik
1d5f3c8f66
gpu emulation: remove unnecessary Vulkan synchronization
2026-08-08 01:21:03 +02:00
nmzik
ec78afb966
Revert "gpu: queue AGC suspend points"
...
This reverts commit 90bf3c9236 .
2026-08-07 23:58:09 +02:00
nmzik
90bf3c9236
gpu: queue AGC suspend points
2026-08-07 21:02:31 +02:00
nmzik
26781e6fea
fix(windows): add experimental guest red-zone protection.
...
Port the static instruction patcher from shadPS4.
2026-08-07 05:19:14 +02:00
nmzik
e9f5da27f8
gpu: implement polygon offset
...
Co-authored-by: Pouare514 <julienaulycee@gmail.com >
2026-08-06 22:02:19 +02:00
nmzik
3052dac82e
gpu: correct HS, PS, GS and compute resource register decoding
2026-08-06 21:21:47 +02:00
nmzik
2bb0483473
shader: add missing attributes
2026-08-06 20:32:14 +02:00
nmzik
389fd1e5be
refactor gpu: consolidate texture tile layout calculations
2026-08-06 20:03:42 +02:00
nmzik
a76f3ac2fe
gpu_defs: add missing layouts
2026-08-06 18:18:07 +02:00
nmzik
b2963aa6e0
graphics: make DispatchDirect asynchronous
2026-08-05 14:49:45 +02:00
nmzik
2f9fcc63c3
fix (agc): implement DCB context state operations
...
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com >
2026-08-04 19:14:21 +02:00
nmzik
51d0e02543
perf: sync only GPU-dirty readbacks
2026-08-04 02:26:50 +02:00
nmzik
06cbd602c1
graphics: preserve indirect instance state
2026-08-03 00:35:02 +02:00
nmzik
fc8d2a3b83
guest_gpu: remove memory-unmap submission deadlock + remove legacy agc buffering
2026-08-02 13:26:29 +02:00
Claxten
c1a5927036
graphics: pm4: accept trailing PM4 type-2 packets
...
* A one-dword type-2 NOP is a valid packet tail. Parse it normally instead of aborting command-buffer dumps.
Signed-off-by: Claxten <claxten10@gmail.com >
2026-08-02 02:07:37 +02:00
Claxten
bc436548a9
graphics: support packed 10-10-10-2 uint buffers
...
Signed-off-by: Claxten <claxten10@gmail.com >
2026-08-02 01:44:21 +02:00
nmzik
c690aeea62
add HiS PM4 handler, accept Ngs2CustomMastering
2026-08-01 00:12:42 +02:00
nmzik
4b4e3bf3cf
pm4: implement missing selectors
2026-07-31 19:45:47 +02:00
nmzik
846002c5eb
shader: fix invalid texture descriptors and add missing format
2026-07-31 17:30:31 +02:00
nmzik
d8a4c83cc7
format src and tests with clang-format
2026-07-31 11:36:12 +02:00
nmzik
48c31d61ee
Implement VideoDec2
2026-07-31 11:36:12 +02:00
nmzik
ec11f31aa6
fix graphical bug (PPSA17221)
2026-07-29 00:31:08 +02:00
nmzik
142b3c20fa
graphics: unify buffer bindings and depth target handling
2026-07-27 10:12:41 +02:00
nmzik
a20cf5d298
refactor renderer
2026-07-27 02:27:29 +02:00
nmzik
a720b28b7f
graphics: cleanup
2026-07-23 23:21:26 +02:00
nmzik
f60007e923
refactor(gpu): use a single ordered PM4 scheduler
2026-07-22 23:15:03 +02:00
nmzik
dbcb444c05
unify graphics and compute on one Vulkan queue
2026-07-22 17:44:38 +02:00
nmzik
8a4600c5e9
graphics: fix initialization
2026-07-21 07:37:52 +02:00
nmzik
0a5f78c727
graphics: refactoring #2
2026-07-21 07:37:52 +02:00
nmzik
b51d4322cc
Add GPU tilers/tests
2026-07-21 07:37:52 +02:00
nmzik
42f634a751
fix fetch shader V_SAD_U32, video-out buffer overlap
2026-07-21 07:37:52 +02:00
nmzik
aebf6b4913
graphics: synchronize host file writes and depth clipping
...
Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.
2026-07-21 07:37:52 +02:00
nmzik
999f87576e
graphics: add native PS5 MSAA and safe image allocation reuse
2026-07-21 07:37:52 +02:00
nmzik
cbc11d2eaf
Refactor graphics #1
2026-07-19 00:54:31 +02:00
nmzik
7905f2d12f
graphics: migrate Vulkan backend to Vulkan-Hpp
2026-07-18 12:33:21 +02:00
nmzik
601c82a031
format source files
2026-07-18 09:01:52 +02:00
nmzik
aa99796d8a
Fix Standard64KB 16-bit texture swizzle
2026-07-18 03:43:25 +02:00