Commit Graph

14 Commits

Author SHA1 Message Date
nmzik 21aa7b66ce graphics: replace raw GPU enum values with typed formats 2026-08-11 16:12:38 +02:00
nmzik 389fd1e5be refactor gpu: consolidate texture tile layout calculations 2026-08-06 20:03:42 +02:00
nmzik a720b28b7f graphics: cleanup 2026-07-23 23:21:26 +02:00
nmzik 0a5f78c727 graphics: refactoring #2 2026-07-21 07:37:52 +02:00
nmzik b51d4322cc Add GPU tilers/tests 2026-07-21 07:37:52 +02:00
nmzik 999f87576e graphics: add native PS5 MSAA and safe image allocation reuse 2026-07-21 07:37:52 +02:00
nmzik cbc11d2eaf Refactor graphics #1 2026-07-19 00:54:31 +02:00
nmzik 601c82a031 format source files 2026-07-18 09:01:52 +02:00
nmzik aa99796d8a Fix Standard64KB 16-bit texture swizzle 2026-07-18 03:43:25 +02:00
nmzik f136c46519 preserve DB_DEPTH_SIZE_XY and add tiled readback 2026-07-17 23:04:51 +02:00
nmzik a290a06ea5 Support Standard64KB color render targets 2026-07-17 12:57:40 +02:00
nmzik 0d7c7510d7 Implement 0x12 CopyData, sampled-to-depth fix, stencil detailing 2026-07-16 19:58:11 +02:00
nmzik ceb7c6765e Advances to rendering: broad guards, fix tiling (thin 64KB), ignore noperspective 2026-07-16 19:58:11 +02:00
nmzik 147188b143 Initial commit 2026-07-16 10:21:41 +02:00