nmzik
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8e46a3ccfa
|
gpu: add packed unsigned-scaled vertex formats
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-10-05 02:24:51 +04:00 |
|
nmzik
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0885f43a6a
|
gpu: keep 2D and 3D texture aliases separate
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-10-05 02:24:51 +04:00 |
|
Çağatay Güçlü
|
a98a39c575
|
gpu: accept partially resident depth flags
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2026-10-05 02:24:51 +04:00 |
|
nmzik
|
94e7d239dd
|
gpu: fix zero-source alpha blending on swizzled targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-10-05 02:24:51 +04:00 |
|
nmzik
|
96011cc5c9
|
gpu: share pipelines when color and alpha blend equations match
|
2026-10-05 02:24:51 +04:00 |
|
nmzik
|
b0bbaef1eb
|
gpu: store large compute shared memory in device buffers
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2026-10-05 02:24:51 +04:00 |
|
nmzik
|
0ee8800905
|
shader: read image descriptors indexed by workgroup
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
|
2026-10-05 02:24:51 +04:00 |
|
nmzik
|
0bef3fc0d3
|
gpu: fix separate alpha blending on swizzled render targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
|
2026-10-05 02:24:51 +04:00 |
|
Çağatay Güçlü
|
45fab265d5
|
gpu: draw polygons as triangle fans
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2026-10-05 02:24:51 +04:00 |
|
Çağatay Güçlü
|
a2f851788f
|
gpu: create texture views before rebinding overlapping images
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2026-10-05 02:24:51 +04:00 |
|
nmzik
|
5940e623d5
|
gpu: fix 10-11-11 render-target storage
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-10-05 02:24:51 +04:00 |
|
nmzik
|
c3f4962715
|
shader: use native narrow storage for byte-aligned PS5 buffers
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
0ce84e59b6
|
gpu: limit buffer readback to requested dirty pages
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
783d9f8d6b
|
shader: read descriptor dependencies from the native raw buffer source
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
57cf086886
|
shader: synchronize GPU-written descriptor dependencies through buffer cache
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
3ba0e971e9
|
shader: materialize exact buffer capacity through shared clean reads
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
8b05b6730e
|
shader: bind dispatch spans while keeping GPU record counts native
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
068d7621db
|
graphics: preserve stencil view layers through uploads and clears
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
e4aca7a60b
|
shader: initialize EXEC from requested dispatch thread extents
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
42a315f0e4
|
graphics: trace direct dispatches at their recording tick
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
7f158c656e
|
Share sampler descriptor snapshots across native variants
|
2026-10-03 17:31:15 +04:00 |
|
nmzik
|
8b0cc79acf
|
Preserve native slices when PS5 volume texture depth grows
|
2026-10-03 17:31:15 +04:00 |
|
frans
|
bd611bfe15
|
Honor explicit gather LOD with shared image mip selection
Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com>
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
|
2026-10-03 14:19:33 +04:00 |
|
chenxiao
|
0bb2bdad17
|
Skip clean memory tracker ranges during buffer synchronization
|
2026-10-03 14:19:33 +04:00 |
|
nmzik
|
0ec3655f1c
|
Clear single-mip color targets reused from cached mip chains
|
2026-10-03 14:19:33 +04:00 |
|
nmzik
|
190608ae20
|
Publish consumed color metadata without invalidating pooled images
|
2026-10-03 14:19:32 +04:00 |
|
nmzik
|
ebe401d052
|
Preserve image contents across unrelated buffer alias writes
|
2026-10-03 14:19:32 +04:00 |
|
BlackCAT
|
0d4f993358
|
Keep reused BC5 textures in their own guest layout
|
2026-10-03 14:19:32 +04:00 |
|
BlackCAT
|
ef4c5baf3a
|
Implement RDNA2 64-bit image atomic maximum
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-10-03 14:19:32 +04:00 |
|
Hamza Shakir
|
e6cb880adb
|
Clamp compute LDS to the device limit and ignore unopenable gamepads
|
2026-10-03 04:27:38 +04:00 |
|
nmzik
|
8fa116eeb1
|
Remove redundant per-dispatch checks and buffer resets
|
2026-10-03 04:22:39 +04:00 |
|
nomolao2-cell
|
89792a3bca
|
Improve Hades II compatibility (#964)
Fix Hades II startup and color clears
Co-authored-by: nmzik <Nmzik@mail.ru>
|
2026-10-02 14:37:49 +04:00 |
|
nmzik
|
39e23ac92e
|
Publish synchronous buffer downloads inline after ordered completion
|
2026-10-02 13:24:03 +04:00 |
|
nmzik
|
a67a033ff8
|
Remove redundant tracking lock checks from the hot path
|
2026-10-02 13:24:03 +04:00 |
|
nmzik
|
a9620f98f4
|
Query dirty region bits without constructing temporary snapshots
|
2026-10-02 13:24:03 +04:00 |
|
nmzik
|
4428640b44
|
add one time log for BDA
|
2026-10-02 00:53:51 +04:00 |
|
nmzik
|
b86cf0a820
|
Reuse pipelines when inactive blend settings change
|
2026-10-02 00:52:49 +04:00 |
|
nmzik
|
64eea6b32d
|
Reuse vertex shaders across equivalent vertex buffer layouts
|
2026-10-02 00:51:15 +04:00 |
|
nmzik
|
6409be2874
|
shader: respect branch reachability when refreshing scalar resources
|
2026-10-02 00:51:15 +04:00 |
|
nmzik
|
11001c97f7
|
shader: add distinct mesh shader type
|
2026-10-02 00:51:15 +04:00 |
|
nmzik
|
337f432016
|
shader: execute PS5 BVH intersections and local FLAT stacks
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Jean-Philippe <github@meunier.jp>
|
2026-10-02 00:51:15 +04:00 |
|
nmzik
|
c2f8e64f6d
|
graphics: reuse texture conversion scratch buffers across uploads
|
2026-10-02 00:51:15 +04:00 |
|
nmzik
|
44ba657573
|
renderer: validate depth swizzles by available channels
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
|
2026-10-02 00:51:15 +04:00 |
|
nmzik
|
18a5f04d05
|
graphics: retain oversized readbacks through GPU completion
Co-authored-by: Mac <me@itsmemac.com>
|
2026-09-29 21:56:38 +04:00 |
|
nmzik
|
650dc1e0af
|
graphics: upload streamed texture mips from sparse reservations
|
2026-09-29 21:56:15 +04:00 |
|
EmK530
|
59a1760427
|
sampler: clamp mipLodBias to not be greater than maxSamplerLodBias
|
2026-09-29 20:06:22 +04:00 |
|
nmzik
|
73615c31ff
|
graphics: preserve logical alpha when blending reordered targets (PPSA02721)
Co-authored-by: EmK530 <admin@emk530.net>
|
2026-09-29 19:52:40 +04:00 |
|
nmzik
|
6d6666819a
|
graphics: serialize pipeline cache through its renderer owner
|
2026-09-29 13:57:32 +04:00 |
|
nmzik
|
0fbeac6d3f
|
graphics: compact shader keys and hash packed pipeline state
|
2026-09-29 13:57:32 +04:00 |
|
nmzik
|
5e4f6afc30
|
graphics: build color target descriptors in place
|
2026-09-29 13:57:32 +04:00 |
|