nmzik
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65a6f30f51
|
shader: compare real nested descriptor pointer instructions
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2026-10-15 22:28:01 +02:00 |
|
nmzik
|
6455546f26
|
shader: admit bounded multi-component formatted buffer loads
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-15 22:28:00 +02:00 |
|
nmzik
|
8b81f665a2
|
shader: separate indirect buffer candidates from tracked root limits
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 21:19:38 +02:00 |
|
nmzik
|
b24ce3440d
|
shader: track buffer liveness and offsets by resource count
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 21:11:14 +02:00 |
|
nmzik
|
5313181ecf
|
shader: bound workgroup selector prefixes from runtime starting indices
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2026-10-14 20:39:25 +02:00 |
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nmzik
|
ceccd746d8
|
shader: resolve workgroup-selected descriptor prefixes from dispatch arguments
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 20:29:48 +02:00 |
|
nmzik
|
c914435f20
|
shader: plan finite GPU-selected RGBA16 buffer stores
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2026-10-14 19:13:16 +02:00 |
|
nmzik
|
b6da068313
|
shader: preserve typed candidates for unfiltered indirect image access
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 18:57:26 +02:00 |
|
nmzik
|
7c9da0e56f
|
shader: share finite texture selection through masked first-lane reads
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 17:29:49 +02:00 |
|
nmzik
|
6d6da57a95
|
shader: share formatted stores for GPU-selected signed byte records
|
2026-10-14 17:10:02 +02:00 |
|
nmzik
|
04cb4c6553
|
shader: separate exact descriptor row bounds from pointer offsets
|
2026-10-14 16:55:47 +02:00 |
|
nmzik
|
487bbf95fd
|
shader: share nested pointer-table image and sampler selection
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 16:40:15 +02:00 |
|
nmzik
|
4b549b9cb3
|
shader: prove constant post-tested image selector loops
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 15:11:12 +02:00 |
|
nmzik
|
9cc0bba80b
|
shader: bound GPU-selected record descriptors by scalar table geometry
|
2026-10-14 14:45:56 +02:00 |
|
nmzik
|
26d326d1b0
|
shader: share bounded record descriptors for packed loads and byte stores
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 05:07:24 +02:00 |
|
nmzik
|
8e4c3b5e14
|
shader: prove finite masked selectors for writable buffer tables
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 03:48:26 +02:00 |
|
nmzik
|
f57d2c0965
|
shader: keep unbounded material selectors on bounded GPU heaps
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
f1577a5a94
|
shader: memoize bounded material record bit analysis
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
d08a6cef64
|
shader: specialize guarded packed material selectors
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
907c65f54c
|
shader: track material offsets scaled after lane selection
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
fe6499b86e
|
shader: preserve clamped scalar material selector provenance
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
6309ac838d
|
shader: restrict shared-list descriptor bounds to overlapping producers
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
19799b3079
|
shader: simplify invariant execution masks in descriptor proofs
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
4e16234d32
|
shader: bound signed image loops from their initial descriptor index
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
5f6dc0a8d0
|
shader: stream tile bitmaps within their fixed descriptor domain
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
34893dd8c8
|
shader: recognize unconditional predicates in implication proofs
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
50595d1c13
|
shader: recover counted image rows through private LDS spills
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
9a3aca963a
|
shader: combine image execution masks with descriptor branch bounds
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
1fa79d5cac
|
shader: specialize bounded pointer and packed image tables
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
c9ec82e32e
|
shader: factor live execution guards before resource planning
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
7e884f55e0
|
shader: reuse dominating descriptor loads across image samples
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
d70cbd4184
|
shader: bound descriptor worklists by their finite bit masks
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
ed1195d1e7
|
shader: prove descriptor bounds from simplified image EXEC predicates
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
25e1cc7ec9
|
shader: preserve descriptor bounds through guarded branch joins
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
a287a54f26
|
shader: prove guarded descriptor counts for interleaved image records
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
68d7bc94e2
|
shader: correlate masked first-lane material rows
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
8ee31abd9d
|
shader: bound indirect image selectors by counted scalar rows
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
5dc6914688
|
shader: lower bounded UInt formatted buffer copies to shared stores
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
e2c8b61de6
|
shader: remove unreachable mixed image specialization paths
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
145578ac03
|
shader: materialize image keys from proven GPU bitmap subsets
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
f01a3750d4
|
shader: validate indirect image operands at each typed access
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
0e9c77b0a2
|
shader: bound material selectors by proven one-wave LDS append lists
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
652154aead
|
shader: merge typed image candidates as raw vectors with shared sampler variants
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
49ebbfd627
|
shader: prove descending image ranges and prune impossible register selectors
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
7688093ca3
|
shader: resolve GPU scalar image selectors within buffer bounds
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
fd66f580b4
|
shader: resolve packed buffer selectors with shared indexed stores
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
984cfcebd1
|
shader: emit native texel offsets using sample execution context
Co-authored-by: netwarex <mail@pety.me>
|
2026-10-11 18:53:01 +02:00 |
|
nmzik
|
8c81386568
|
shader: share finite descriptor planning with GPU-selected inline samplers
|
2026-10-09 15:06:39 +00:00 |
|
nmzik
|
973809cde0
|
shader: retain bounded scalar material image selectors
|
2026-10-09 15:06:39 +00:00 |
|
nmzik
|
3df456675d
|
shader: own control flow on IR blocks with direct targets
|
2026-10-09 01:59:41 +02:00 |
|