nmzik
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0f1ff37f23
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Graphics: materialize CMASK clears before publishing expanded metadata
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2026-09-27 15:05:46 +04:00 |
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nmzik
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7b6bfdec64
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Graphics: share canonical padded layouts for single-sample color targets
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2026-09-27 15:05:46 +04:00 |
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nmzik
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8589731a27
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Preserve PS5 mip-tail views and GPU data during image expansion
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-09-16 22:33:19 +04:00 |
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nmzik
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44f982bca7
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render: apply DCC clears before binding images
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
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2026-09-06 08:00:59 +04:00 |
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nmzik
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21aa7b66ce
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graphics: replace raw GPU enum values with typed formats
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2026-08-11 16:12:38 +02:00 |
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nmzik
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389fd1e5be
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refactor gpu: consolidate texture tile layout calculations
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2026-08-06 20:03:42 +02:00 |
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nmzik
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d8a4c83cc7
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format src and tests with clang-format
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2026-07-31 11:36:12 +02:00 |
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nmzik
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0a5f78c727
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graphics: refactoring #2
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2026-07-21 07:37:52 +02:00 |
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nmzik
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b51d4322cc
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Add GPU tilers/tests
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2026-07-21 07:37:52 +02:00 |
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nmzik
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999f87576e
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graphics: add native PS5 MSAA and safe image allocation reuse
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2026-07-21 07:37:52 +02:00 |
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nmzik
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f136c46519
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preserve DB_DEPTH_SIZE_XY and add tiled readback
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2026-07-17 23:04:51 +02:00 |
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nmzik
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a290a06ea5
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Support Standard64KB color render targets
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2026-07-17 12:57:40 +02:00 |
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nmzik
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147188b143
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Initial commit
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2026-07-16 10:21:41 +02:00 |
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