nmzik
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429d0af62b
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shader: bind bounded GPU-selected buffer store destinations
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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2026-10-04 18:39:34 +04:00 |
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frans
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bd611bfe15
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Honor explicit gather LOD with shared image mip selection
Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com>
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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2026-10-03 14:19:33 +04:00 |
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nmzik
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0791f921f6
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UFC 5 in-game (#883)
* shader: release descriptor dependencies
* shader: simplify shared-exit control flow
* shader: fix scalar memory loads
* shader: fix LDS counter bounds
* renderer: skip inactive pixel shaders
* shader: respect FP32 mode in comparisons
* renderer: fix sampler border colors
* shader: resolve descriptors from control flow
* shader: resolve descriptors before resource planning
* shader: handle scalar guards for image bounds
* shader: handle reduced guards for image loops
* shader: fix wave guards and material indices
* shader: preserve scalar buffer offset alignment and carry
* shader: prove masked loop bounds across iteration transitions
* shader: preserve source and IR before resource tracking failures
* shader: track material keys selected from active lanes
* shader: remove obsolete post-dominator analysis
* shader: follow bounds guards through control-flow joins
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2026-09-28 16:03:05 +04:00 |
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Pcniado
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bec67b7863
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Fix HITMAN 3 boot, layered presentation, and socket imports (#851)
* videoout: synchronize layered flips with premultiplied composition
* shader: support unsigned FFBH subword sources
* shader: apply cube-face result scaling
* shader: prune buffer reads proven out of bounds
* net: implement send and receive exports with shared socket handling
---------
Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-09-27 02:13:30 +04:00 |
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nmzik
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98200fed19
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shader: rework resource specialization and optimize pipeline caching
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2026-09-03 03:04:17 +02:00 |
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nmzik
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5c86f894be
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shader: simplify typed image bindings
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2026-09-02 15:45:16 +02:00 |
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nmzik
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af8aecfdde
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shader: remove recompiler error-string propagation
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2026-08-31 05:31:41 +04:00 |
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nmzik
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e738535294
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graphics: add RDNA2 FLAT BDA buffer cache and faults
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2026-08-27 03:45:41 +02:00 |
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nmzik
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ffa69d48de
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shader: remove second IR layer
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2026-08-26 08:49:39 +02:00 |
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nmzik
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bad6726f5e
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Rewrite descriptor bindings and unify graphics push constants
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2026-08-21 22:28:10 +02:00 |
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nmzik
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d0a4c908a1
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shader: align address-memory buffer bindings
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2026-08-21 03:32:49 +02:00 |
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nmzik
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770bdb9571
|
shader: separate formatless storage from image atomics
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
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2026-08-21 03:32:49 +02:00 |
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nmzik
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85cf965d54
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refactor(shader): centralize typed resource metadata
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2026-08-21 03:32:47 +02:00 |
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nmzik
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c236ba713d
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refactor(shader): preserve native wide shared operations
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2026-08-21 03:32:47 +02:00 |
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nmzik
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430de9bd15
|
graphics: support dynamic indirect image tables
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2026-08-18 03:53:43 +02:00 |
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Senaxx
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980d89f739
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graphics: support dynamic storage mip writes
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2026-08-18 03:53:43 +02:00 |
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nmzik
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b42380ced6
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shader_recompiler: add SSA
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2026-08-18 03:53:41 +02:00 |
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