nmzik
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3bd5de646d
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Reuse prepared shader bindings across draws and dispatches
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2026-09-24 11:13:33 +04:00 |
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nmzik
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66cc2fe26d
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Track depth and stencil attachment feedback across graphics stages
Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com>
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2026-09-24 11:13:33 +04:00 |
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nmzik
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79530b4c5e
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Read indirect dispatch counts from GPU buffers
Co-authored-by: Mac <me@itsmemac.com>
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2026-09-23 15:41:02 +04:00 |
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nmzik
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dd408ffd00
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Resolve image aliases before buffer uploads
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2026-09-14 20:29:20 +04:00 |
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nmzik
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7516068662
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gpu: compile RDNA2 tessellation through native LS HS and TES stages
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2026-09-14 06:58:32 +04:00 |
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nmzik
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6d1ba5870a
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renderer: share graphics resource preparation across shader stages
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2026-09-14 06:58:32 +04:00 |
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nmzik
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25a44371e3
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refactor(graphics)
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2026-09-12 13:40:10 +04:00 |
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nmzik
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0b4e78c0b2
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graphics: execute DB_RENDER_OVERRIDE depth and stencil copies
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2026-09-09 15:26:52 +04:00 |
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nmzik
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c725ec50ff
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graphics: clean up draw setup
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2026-09-08 21:26:58 +04:00 |
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nmzik
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2097ebb414
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render: support overlapping fragment depth feedback
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2026-09-07 11:15:47 +04:00 |
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nmzik
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d5b19850fb
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render: clean up texture transfers and compute fills
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2026-09-05 13:20:52 +04:00 |
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nmzik
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bec7c510c2
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render: use native clears for stencil fill shaders
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2026-09-05 12:36:13 +04:00 |
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nmzik
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f27a136430
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Refactor(simplify) PM4 draw submission arguments
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2026-09-03 22:23:13 +02:00 |
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nmzik
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fb4d97e8a9
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graphics: fix PS5 NGG vertex and instance draw offsets
Refs: https://github.com/KytyPS5/KytyPS5/issues/130
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2026-09-03 21:52:02 +02:00 |
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nmzik
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98200fed19
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shader: rework resource specialization and optimize pipeline caching
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2026-09-03 03:04:17 +02:00 |
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nmzik
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65871a53a6
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graphics: collapse redundant Vulkan and command buffer types
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2026-08-27 06:22:15 +02:00 |
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nmzik
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8072718462
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graphics: replace command fences with timeline reuse
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2026-08-26 10:03:43 +02:00 |
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nmzik
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bad6726f5e
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Rewrite descriptor bindings and unify graphics push constants
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2026-08-21 22:28:10 +02:00 |
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nmzik
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26c4168160
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refactor(renderer): simplify buffer and texture cache ownership
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2026-08-21 20:11:38 +02:00 |
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nmzik
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30d57bed06
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graphics: honor primitive restart state
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2026-08-18 03:53:42 +02:00 |
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nmzik
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a6b61d7aa0
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refactor(graphics): split renderer and recompiler into focused modules
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2026-07-29 00:30:24 +02:00 |
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nmzik
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a20cf5d298
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refactor renderer
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2026-07-27 02:27:29 +02:00 |
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nmzik
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a720b28b7f
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graphics: cleanup
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2026-07-23 23:21:26 +02:00 |
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nmzik
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7638c25d76
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renderer: replace generation retries with staged resource binding
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2026-07-23 22:32:30 +02:00 |
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nmzik
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f60007e923
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refactor(gpu): use a single ordered PM4 scheduler
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2026-07-22 23:15:03 +02:00 |
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nmzik
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dbcb444c05
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unify graphics and compute on one Vulkan queue
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2026-07-22 17:44:38 +02:00 |
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nmzik
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8a4600c5e9
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graphics: fix initialization
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2026-07-21 07:37:52 +02:00 |
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nmzik
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0a5f78c727
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graphics: refactoring #2
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2026-07-21 07:37:52 +02:00 |
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nmzik
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cbc11d2eaf
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Refactor graphics #1
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2026-07-19 00:54:31 +02:00 |
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nmzik
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7905f2d12f
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graphics: migrate Vulkan backend to Vulkan-Hpp
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2026-07-18 12:33:21 +02:00 |
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nmzik
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62a92abc66
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refactor cache/split responsibilities
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2026-07-18 06:16:14 +02:00 |
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nmzik
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c7b00d666f
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Split render header (new namespace PM4 call sites)
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2026-07-17 14:20:16 +02:00 |
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nmzik
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f9af3d15ff
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Split renderState header
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2026-07-17 14:04:59 +02:00 |
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nmzik
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e903c93848
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remove readback hacks, allows to read/write guest memory directly
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2026-07-17 05:16:00 +02:00 |
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nmzik
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bf1ea80bd9
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fix eop/flipping
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2026-07-17 01:50:43 +02:00 |
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nmzik
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0d7c7510d7
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Implement 0x12 CopyData, sampled-to-depth fix, stencil detailing
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2026-07-16 19:58:11 +02:00 |
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nmzik
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147188b143
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Initial commit
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2026-07-16 10:21:41 +02:00 |
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