nmzik
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a6b61d7aa0
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refactor(graphics): split renderer and recompiler into focused modules
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2026-07-29 00:30:24 +02:00 |
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nmzik
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7351eae117
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graphics: add 1D image descriptor support
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2026-07-27 14:10:51 +02:00 |
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nmzik
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142b3c20fa
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graphics: unify buffer bindings and depth target handling
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2026-07-27 10:12:41 +02:00 |
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nmzik
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f43567e12c
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shader: validate MSAA image descriptors during materialization
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2026-07-27 10:12:41 +02:00 |
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nmzik
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a20cf5d298
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refactor renderer
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2026-07-27 02:27:29 +02:00 |
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nmzik
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a720b28b7f
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graphics: cleanup
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2026-07-23 23:21:26 +02:00 |
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nmzik
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0a5f78c727
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graphics: refactoring #2
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2026-07-21 07:37:52 +02:00 |
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nmzik
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42f634a751
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fix fetch shader V_SAD_U32, video-out buffer overlap
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2026-07-21 07:37:52 +02:00 |
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nmzik
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cbc11d2eaf
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Refactor graphics #1
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2026-07-19 00:54:31 +02:00 |
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nmzik
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601c82a031
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format source files
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2026-07-18 09:01:52 +02:00 |
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nmzik
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da6cee924b
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Revert "Implement vertex swizzle"
This reverts commit f4b52cea2b.
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2026-07-18 06:21:00 +02:00 |
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nmzik
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f4b52cea2b
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Implement vertex swizzle
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2026-07-18 03:36:09 +02:00 |
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nmzik
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8a6afc428d
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support storage descriptors and tracked image aliases
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2026-07-17 23:06:08 +02:00 |
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nmzik
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d7b2d1c2f0
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recompiler: handle non valid descriptors
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2026-07-17 13:27:29 +02:00 |
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nmzik
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0abe03af94
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Support reverse RGBA16F render targets
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2026-07-17 12:54:28 +02:00 |
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nmzik
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e903c93848
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remove readback hacks, allows to read/write guest memory directly
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2026-07-17 05:16:00 +02:00 |
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nmzik
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147188b143
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Initial commit
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2026-07-16 10:21:41 +02:00 |
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